Construction Time


Kingmaker Second Edition


What irks me most about the rules so far, apart from the inconsistencies and balance issues, are the structure construction times, i.e. everything is done in a month. Youask for a palace? Give us a wad of cash, a few materials and a cycle of the moon; et voilà votre palais.

This might be conceivable for a Practical Thaumocrat, but other rulerships?

Has anyone taken the effort to cook something up or to adapt the PF1 Ultimate Rulership rules?


Grimmerling wrote:

What irks me most about the rules so far, apart from the inconsistencies and balance issues, are the structure construction times, i.e. everything is done in a month. Youask for a palace? Give us a wad of cash, a few materials and a cycle of the moon; et voilà votre palais.

This might be conceivable for a Practical Thaumocrat, but other rulerships?

Has anyone taken the effort to cook something up or to adapt the PF1 Ultimate Rulership rules?

I’m waiting for the sequel book Ultimate Cities by Legendary Games to help answer questions like these

Sovereign Court

With the homebrewed rules we're testing now I'm using 1 month construction per lot the structure takes up.


That makes some sense. Its all relative to the group, my group seems to be fine for now with 1 month per construction, but I might tweak that as time goes on


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Thanks so far for the insights.

Unfortunately, I cannot find any projected release date for Ultimate Cities.

1 month per lot does look like a step in the right direction.

Myself, I've been thinking of basing construction time on the total ammount of Commodities required:

When you Build Structure you pay all the cost in advance and stockpile the commodities on the site. At the end of Civic Activities, for each ongoing construction seperately, you spend stockpiled Commodities in the ammount of the Settlements Consumption rate. When the last Commodity has been spend the building is instantly completed. For simplicity, there's no practical way to interact with the stockpile.

My reasoning:

RP represent abstract funds. An RP cost does not necessarily reflect solely the ammount of manual labour provided, but also its quality; due to higher wages e.g., a highly qualified workeforce may use up more RP in the same time than a less qualified one does.

Commodities are quantifiable material goods that are processed into the building during construction.

Consumption, the food consumed by a Settlement, can be correlated to its available workforce.

There are plenty possibilities for options, providing more flexibility and more bookkeeping: step-by-step Commodity provision; emergency construction stops or pauses, requiring a Check to prevent Unrest/Decay; etc.


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Ultimate cities available now on PDF!


For me it all comes down to how granular do you want to be. I think a good baseline would be to base it off the number of lots and maybe a modified based on structure level. A larger, higher structure would take more time that way.

Sovereign Court

Ultimate Cities has a chart with a set number of months for each structure.

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