| OceanshieldwolPF 2.5 |
They already get 3 major choices at level 1 though for their ikons.
Given PF2 is kinda feat based though, feats are a major place to provide options and power. The 3 major choices are what the class gives in it’s “power/option” budget, as every martial class similarly gives a power/option budget, whatever that may be. Then….feats.
So…maybe this one should too?
| Karmagator |
| 3 people marked this as a favorite. |
They already get 3 major choices at level 1 though for their ikons.
Devil's advocate here. Fighter also gets expert in weapons, trained in all armor, Reactive Strike and for some also Shield Block. Two to all of those are active at the same time, unlike the Exemplar. They still get a level 1 feat.
It might be a good idea to avoid overloading the player with choices at level 1, but I don't think the power level really justifies this difference. At least not clearly.
pauljathome
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Gobhaggo wrote:True, forgot to think of that.
Though 1 level 1 feat might not work since Exemplars don't get a level 1 feat
Which is something that I overlooked.
It's weird to have a martial class without one.
A level 1 feat is also extremely poachable. Have to make sure it isn't too useful for monks.
| Darth Grall |
I am fine with them being lighter on armor at least for the build I went for but that's because I think the healing loop with the Scars Body Ikon & Edge Weapon Ikon felt pretty fun and being a character who heals through their damage rather than straight avoiding it is a sorta unique playstyle in 2e and I'm not sure if it works if they get much better AC though.
For characters that aren't using those specific options, it didn't seem too hard to max out your AC by level 5 once you get your second boosts; I just seemed like you aren't able to do a STR build that dumps DEX completely which is fine to me. Sorta feels like how DEX builds still need some STR for their finesse weapon/armor options. A 14 Dex (About as much as STR I'm seeing in DEX Builds) at level 1 only puts you 1 AC behind your contemporaries and then you catch up at 5, and of course every +1 helps, but I don't think that's crippling.
That all said, I do feel like we'll see some sorta armored option at release I just don't know if we should see Heavy Armor.
| YuriP |
Captain Morgan wrote:They already get 3 major choices at level 1 though for their ikons.Devil's advocate here. Fighter also gets expert in weapons, trained in all armor, Reactive Strike and for some also Shield Block. Two to all of those are active at the same time, unlike the Exemplar. They still get a level 1 feat.
It might be a good idea to avoid overloading the player with choices at level 1, but I don't think the power level really justifies this difference. At least not clearly.
In fact I was building my playtest Exemplar and my main impression here in the forums is that the class is currently a bit overrated by many.
OK many Ikons, specially the weapons ones, are bit stronger but in comparison with fighter is really so much strong?
Analyzing critically one by one:
Due I many times complained about Spark hurting the action economy above lets analise what you get with other Ikons when you have to move spark to them:
Body:
Worn:
So my general view is that most ikons hurt your action economy or simply doesn't integrate well. If you want to use the same ikon each round you are forced to burn an action with Shift Immanence what hurts your action economy with a basically effectless action. If you choose to rotate your spark you have to deal that most ikons doesn't interact well and most Ikon improvement feats are weapon only what desincentives the spark rotation too.
If we sum this with the fact that the Exemplar chassis doesn't get any reaction nor armor and don't get a lvl 1 feat I have doubt if it is so competitive with other martial classes that we currently have.
| YuriP |
You're right I misunderstand it. But it still pretty meh! It's a Brutal Finish without the new check to Strike (just the failure effect) and that requires you have hit your last Strike.
| Captain Morgan |
Captain Morgan wrote:They already get 3 major choices at level 1 though for their ikons.Devil's advocate here. Fighter also gets expert in weapons, trained in all armor, Reactive Strike and for some also Shield Block. Two to all of those are active at the same time, unlike the Exemplar. They still get a level 1 feat.
It might be a good idea to avoid overloading the player with choices at level 1, but I don't think the power level really justifies this difference. At least not clearly.
I never said it was a power thing. It is a complexity of choices thing as your second paragraph aludes to. It is pretty unusual for a class progression to have three major build choices at level 1, and I think four is unprecedented. Most martials get a class path and a class feat for two. Most casters pick power source (bloodline/god/patron/muse) and their spells and that's it.
The closest point of comparison is probably the Thaumaturge. They get a class feat and an implement at first level. They don't get a class feat and 3 implements at first level. Given 3 ikons are necessary for the class's gameplay loop and the interplay between them is somewhat complex, I don't expect to see a fourth major build choice added. If the class needs a buff to its power budget, I'd expect to see stronger ikons or armor proficiency.
| Captain Morgan |
Kineticist gets four picks (dual or single element, two impulses, 1st level feat).
Fair point. And I suppose if any other class was going to get more complexity added, it would be the rare "pivot my power set every round" class. That said, I still wouldn't expect to get a class feat on the exemplar any more than I would on casters. Paizo doesn't think 1st level caster feats are too powerful or they wouldn't have bothered printing them. They just think there are only so many choices they can ask players to make at first level and spells adds a lot to choose from. I think the exemplar would need to lose a choice before it gets another, and they can't lose any ikons.
| aobst128 |
You're right I misunderstand it. But it still pretty meh! It's a Brutal Finish without the new check to Strike (just the failure effect) and that requires you have hit your last Strike.
Not exactly like brutal finish. That only goes up to 2 dice at 18th level on the failure effect. The fact you use it after a successful strike is a good thing actually when you're comparing it to the other 2 action transcendence abilities. Effectively, it is protected from being able to be wasted. Better damage than power attack for 2 actions. Not bad really.
| Sanityfaerie |
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I recognize that many people won't find this answer satisfying, but you really don't need Sentinel/Champion for this.
You get a general feat at level 3. Spend that on armor proficiency. You'll want dex of at least +1 anyway. Get your dex up to +2 at 5 and +3 at 10, at which point you don't need medium armor anymore and can retrain your level 3 general feat to something else. You don't get light armor expertise until 13 anyway, so the lack of scaling simply never comes up.
If level 3 is too late for you, you can roll a Versatile Heritage human (not a human with a versatile heritage, but a human with the speceific heritage "Versatile Heritage") and get it at level 1, or briefly take sentinel at level 2 before retraining back out of it at level 3.
You can make this work on a monk, but you're going to either need Mountain Stance or you're going for a +5 Dex Mod.
There's also Scales of the Dragon off of Dragon Disciple archetype... though that isn't available until level 4.
| Pronate11 |
| 1 person marked this as a favorite. |
I recognize that many people won't find this answer satisfying, but you really don't need Sentinel/Champion for this.
You get a general feat at level 3. Spend that on armor proficiency. You'll want dex of at least +1 anyway. Get your dex up to +2 at 5 and +3 at 10, at which point you don't need medium armor anymore and can retrain your level 3 general feat to something else. You don't get light armor expertise until 13 anyway, so the lack of scaling simply never comes up.
If level 3 is too late for you, you can roll a Versatile Heritage human (not a human with a versatile heritage, but a human with the speceific heritage "Versatile Heritage") and get it at level 1, or briefly take sentinel at level 2 before retraining back out of it at level 3.
Imagine if this is how the barbarian worked. It also has thematic reasons to be lightly or unarmored. But as barbarians are str based, every player
would needed to either pump a secondary stat as high as they possibly could at level 1, or take a 3rd level general feat, still boost that secondary stat to the same levels just later, and then retrain out of that feat later. Is any new player going to pick that up? That player wants to utilize the class feats that work with charisma, like raging intimidation? well better go on this path of specific feats you need to train out of latter so your not stuck with a 12 in cha and con at level 1. No one would be happy with that. Sure, you can deal with it, but you also don't need to deal with it if the barbarian is proficient in medium armor.| shroudb |
TBH I am really enjoying the idea of the 1st level Epithet/choice to help pick out what kind or armor(or lack of armor) you can utilize.
thank you, the main reason i proposed that though, i admit, is because i like "build along" mechanics.
and epithets are one such thing that is under utilized.
from my experience with inventor and thaum, classes that build along just 3 times in their whole career (like epithets are now) are much less enjoyable than those that build up a 1 and every 4 levels therefore (like kineticist, thaum, etc)
| PossibleCabbage |
| 4 people marked this as a favorite. |
I recognize that many people won't find this answer satisfying, but you really don't need Sentinel/Champion for this.
You get a general feat at level 3. Spend that on armor proficiency. You'll want dex of at least +1 anyway. Get your dex up to +2 at 5 and +3 at 10, at which point you don't need medium armor anymore and can retrain your level 3 general feat to something else. You don't get light armor expertise until 13 anyway, so the lack of scaling simply never comes up.
If level 3 is too late for you, you can roll a Versatile Heritage human (not a human with a versatile heritage, but a human with the speceific heritage "Versatile Heritage") and get it at level 1, or briefly take sentinel at level 2 before retraining back out of it at level 3.
This same thing came up in the Kineticist playtest too. While "a character is a point of AC down until 3rd level" is workable, the whole "take a feat with the intention of retraining out of it" feels like unsavory gamesmanship and it probably shouldn't be a standard option.
I'm planning on playtesting a "Heals every round" exemplar (just juggling between Barrow's Edge and Scar of the Survivor) I should make a point of doing it at low levels (when your AC isn't great) and like level 13 when your AC is fine. I think this character's level 1 stats should be Str 18, Dex 12, Con 12, Int 10, Wis 10, Cha 16 for how I'm imagining them.
| Solarsyphon |
The classic Spartans are usually shown wearing gleaming golden breastplates.Sorry, I should have said "The classic image most people think of thanks to modern media."
Nah we want the pseudo homoerotic almost naked himbo's of 300. All stat points into abs
On a more serious note I think the main reason to not allow heavy armor is to distinguish it from the champion which is the heavy armored holy warrior. The exemplar is the opposite direction being a lightly armored glass cannon holy warrior.
| PossibleCabbage |
| 2 people marked this as a favorite. |
I mean, the Spartans (like most of the rest of Greece) wore bronze breastplates. This just largely stopped because armor was very expensive (and people were responsible for their own) and it wasn't that necessary in the phalanx. But even when the normal armor was a linothorax (like gambeson) the rich important people still wore breastplates.