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I don't think so.
But it is also rather difficult to damage armor.
This is true, especially at early levels, but that changes pretty quick. I brought this up because of Ankhravs cr3 who have
Melee [one-action] mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Armor-Rending Bite [two-actions] The ankhrav makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.
This just made me wonder how item hp scaled. I could see the damage later creatures destroying pc items very quickly.

Claxon |

While some monsters do have abilities to damage your armor, it is still pretty rare from among all the monsters.
Keep in mind that it's very reasonable that one member of your party have the craft skill and quick repair. So while it might mean taking a minute or two after a fight, a party with quick repair should be able to get their armor back into shape with little extra down time (assuming it wasn't destroyed).

HammerJack |
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The only scaling on equipment durability is from different grades of special materials. One thing worth noting is that a decent number (but not all) of those abilities that damage weapons and armor are energy damage, and that the Resist Energy spell protects a creature's equipment as well as the creature itself.