Strength of Thousands quietly pioneers a new change in the AP structure


Pathfinder Adventure Path General Discussion


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I don't know if anyone else has caught this, but in a first for 2nd Edition APs, the first volume of Strength of Thousands will only cover 3 levels.

I think this is a positive change, as the first 1-20 APs all tried to cover 4 levels in the first volume. There has been criticism that this leads to too many "filler combats" and crowds out other parts of the story during the most crucial part of the campaign when you're trying to hook people to the story. Also, the earliest levels are usually the most difficult so hopefully this will dial down the tendency in other first volumes of having several challenging fights back-to-back or feeling "like a slog."

(This AP also makes clear early on that XP will be awarded for accomplishments more than players may be used to, as opposed to combat. It will be interesting to see how this turns out!)


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I’m hearing that this one is also lighter on combat, which sounds like an absolute joy.


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And those combats are rarely very hard, from what I've heard, but all of this makes sense.

This is the comments on early APs like Age of Ashes and Extinction Curse, and even stand-alones like Fall of Plaguestone being adapted too. It takes a year or so to be fully actioned because of the writing schedule.

Generally speaking it's disproportionately harder to deal with tough fights at lower levels, and people want to take time to easy into their characters and roles a bit more. High body count low level adventures don't appeal to as many people (if they ever did beyond a vocal minority).

Really glad to see this. PF2e is a combat and dungeon crawling game at heart, but I love when other styles are forefront, especially lots of puzzles and npc interactions, and I hope this AP format is popular enough to become a regular part of the rotation.


vagrant-poet wrote:


This is the comments on early APs like Age of Ashes and Extinction Curse, and even stand-alones like Fall of Plaguestone being adapted too. It takes a year or so to be fully actioned because of the writing schedule.

Agents of Edgewatch (which I'm GMing now) also has a pretty brutal first module. There is a day in the adventure that has about 900 XP in encounters for a Level 1 party. And the final part is a meatgrinder.

Liberty's Edge

Sounds like they took some clues from the PFS scenarios.


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Pathfinder Starfinder Society Subscriber

Given that all PF2 APs go from levels 1-20, we should have four volumes that cover three levels and two that cover four levels. So now the mystery is which two volumes will cover four levels since we can rule out volume 1 as being one of them this time around.


Looks like part 2 and 3, by their description.

Paizo Employee Developer

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vagrant-poet wrote:
Looks like part 2 and 3, by their description.

Correct!


Pathfinder Adventure Path Subscriber

Books two and three seem like really good places for 4 level modules. Has anyone else found that players fly through levels 4 through 10? I have seen this even when home brewing.


Unicore wrote:
Books two and three seem like really good places for 4 level modules. Has anyone else found that players fly through levels 4 through 10? I have seen this even when home brewing.

I've been in only one long-running game so far, but it does feel that way. Getting up to level 3 or so took some time, but after that it's been feeling like we've ticked up to level 8 in no-time at all.

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