Ashtif Cloudskipper
|
I have a riot grenade and another battery, and that's about all I can do. If Dirk can't do a Supernova, then I'd say we have to pull back and resupply before we have a chance of neutralizing this threat. How close do they look to being finished?
| Game Master S |
It looks like the swarm is closer to full strength than disbanding/dying.
| Game Master S |
Second vote for retreat or a counter vote?
Stell Z-Lin, SFS
|
Stell glares at the troublesome beasts, but concedes a tactical retreat the wisest course of action at present. She makes a mental note to pick up some incendiary and frag grenades.
| Game Master S |
Abandoning the scene, at least for now, the team rushes back towards the gala grounds.
It's not good, Radaszam and Muldoi both look haggard and bear signs of recent combat.
Radaszam barks, “Glad we caught you. We have a situation. After you left, a group of terrorists calling themselves Ipsoth’s Children ambushed the gala. It was well-planned; they were armed, and they shut down all communications almost immediately. They’ve captured several high-profile hostages.”
Muldoi adds, "They released the feathered renkroda. It overwhelmed my security forces, but didn’t attack Ipsoth’s Children—they were controlling it somehow. The two of us barely managed to escape. There’s an emergency communications bunker out in the Ikal Expanse. We could use that to alert Esowath Nexus and call for reinforcements, but it’s a long walk. If we can get some vehicles from the equipment tent, we can get there faster.”
They point to a patrol of creatures. Each has the upper body of an insectile humanoid and the lower body of a giant ant.
There's very little time to prepare, and you hustle off to give them the cover they need. If they can get the vehicles, you'll have time to catch you breath...
| Game Master S |
No time to spend an RP, but time enough to use spells or items to restore yourselves. If you do, just post as such.
One in the back looks like it's the patrol leader RED
Hostiles: 1d20 + 2 ⇒ (14) + 2 = 16
Ashtif: 1d20 + 6 ⇒ (11) + 6 = 17
Dirk: 1d20 + 0 ⇒ (9) + 0 = 9
Stell: 1d20 + 5 ⇒ (8) + 5 = 13
Volitare: 1d20 + 0 ⇒ (20) + 0 = 20
Zynn: 1d20 + 1 ⇒ (9) + 1 = 10
ROUND 1:
Volitare: Go
Ashtif (SP: 30/35): Go
HOSTILES: TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 34/45): TBD
RED:
Black:
Blue:
White:
Ashtif Cloudskipper
|
During the retreat, Ashtif makes sure that his weapons are all loaded and at full charge. He slides his rifle onto his back, and draws his static arc pistol instead.
Given the command to attack these forces, Ashtif tries to identify the creatures.
Life Science (Identify) w/ Alien Archive bonus: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
A success on that (which I assume that is) gives me a +2 on trick attack skill check.
Full Action: Trick attack on black
Ashtif darts forward into the cover of the surrounding wilderness and strikes from an unseen location at the nearest enemy.
Trick Attack (Survival) w/ Explorer specialization and Alien Archive bonuses: 1d20 + 15 + 4 + 2 ⇒ (10) + 15 + 4 + 2 = 31
Trick Attack (arc pistol) vs black's flat-footed EAC: 1d20 + 8 ⇒ (11) + 8 = 19
Art pistol damage (electricity, nonlethal) w/ trick attack bonus damage: 1d6 + 2 + 3d8 ⇒ (2) + 2 + (2, 3, 5) = 14
Debilitating Trick: If I hit, black is off-target until the beginning of my next turn.
Volitare Fugax
|
Volitare follows Astif wanting to take them alive for questioning - and hpoing they hadn't hurt Vossi. The news of Vossi being controlled worries the little raxalite. They shoot Black as well.
merciful static arc pistol: 1d20 + 5 ⇒ (20) + 5 = 25 electricity: 1d6 + 2 ⇒ (6) + 2 = 8
The shot arcs to White.
| Game Master S |
Ashtif knows a fair bit about formians Ask a trio of things in addition to the bonus on your trick attack Ashtif zaps oe of the formians
Volitare's concern doesn't have any effect on aim, as the shot zaps the formian HARD. It's enough to drop it into a convulsing pile. of limbs.
The patrol leader directs the remaining two to focus on dropping the clearly dangerous Volitare!
Red w. Get'em: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for Fire: 1d4 + 3 ⇒ (2) + 3 = 5
White w. Get'em: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 for Fire: 1d8 + 3 ⇒ (3) + 3 = 6
blue w. Get'em: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for Fire: 1d8 + 3 ⇒ (5) + 3 = 8
ROUND 1:
Volitare (SP: 11/30): Crit Kill
Ashtif (SP: 30/35): Hit
HOSTILES: Get'em + ATK
Stell: Go
Dirk (SP: 38/54): Go
Zynn (SP: 34/45): Go
Stell Z-Lin, SFS
|
Stell draws her static arc pistol as well as she dashes toward the formian on the left. She points her pistol at the leader but at the last moment, fires instead at the closest one White.
Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (15) + 16 + 4 + (5) - 20 = 20 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage.
Trick Attack Damage: 1d8 ⇒ 4
Debilitating trick:
Target is off-target until the start of Stell's next round.
Static Arc Pistol, vs EAC, underwater: 1d20 + 9 ⇒ (7) + 9 = 16
Damage, E, nonlethal: 1d6 + 2 ⇒ (2) + 2 = 4 (range: 50')
| Game Master S |
By virtue of some fancy shooting, Stell nails her target!
ROUND 1:
Volitare (SP: 11/30): Crit Kill
Ashtif (SP: 30/35): Hit
HOSTILES: Get'em + ATK
Stell: Hit
Dirk (SP: 38/54): Go
Zynn (SP: 34/45): Go
| Game Master S |
Zynn closes as quickly as his legs allow, getting ready for some toe-to-toe combat.
ROUND 1:[b]
Volitare (SP: 11/30): Crit Kill
Ashtif (SP: 30/35): Hit
HOSTILES: Get'em + ATK
Stell: Hit[b]
Dirk (SP: 38/54): Go
Zynn (SP: 34/45): Move
| Game Master S |
Oops, formatting mistake on my part.]
Volitare keeps up the fire, but misses by a wide margin.
ROUND 1:
Volitare (SP: 11/30): Crit Kill
Ashtif (SP: 30/35): Hit
HOSTILES: Get'em + ATK
Stell: Hit
Dirk (SP: 38/54): Go
Zynn (SP: 34/45): Move
ROUND 2:
Volitare (SP: 11/30): Miss
Ashtif (SP: 30/35): Go
HOSTILES: TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 34/45): TBD
Ashtif Cloudskipper
|
Probably has no mechanical benefit, but I also have the Chronicle for Meeting of Queens on this character.
Looking for any special resistances, immunities, weaknesses, etc., and what their worst save is. Any special attacks/defenses.
Ashtif moves out to a flanking position, trying to stay near the underbrush, and using it to cover his attacks.
Trick attack on white
Trick Attack (Survival) skill check w/ explorer bonus & Alien Archive bonus: 1d20 + 15 + 4 + 2 ⇒ (2) + 15 + 4 + 2 = 23
Static arc pistol trick attack vs white's EAC: 1d20 + 8 ⇒ (12) + 8 = 20
Static arc pistol damage (electricity, nonlethal): 1d6 + 2 ⇒ (2) + 2 = 4
Trick attack bonus damage (electricity, nonlethal): 3d8 ⇒ (7, 3, 7) = 17
| Game Master S |
Ashtif knows that while Formians don't have any specific weaknesses, they're not known to be very dexterous. Indeed, the trick attack works extremely well, nearly killing it.
ROUND 1:
Volitare (SP: 11/30): Crit Kill
Ashtif (SP: 30/35): Hit
HOSTILES: Get'em + ATK
Stell: Hit
Dirk (SP: 38/54): Go
Zynn (SP: 34/45): Move
ROUND 2:
Volitare (SP: 11/30): Miss
Ashtif (SP: 30/35): hit
HOSTILES: TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 34/45): TBD
| Game Master S |
Dirk shoots the injured formian, but it's not quite enough to drop it.
the leader coordinates attacks on Zynn, worried about hand to hand combat:
Leader with Pistol: 1d20 + 1 ⇒ (9) + 1 = 10 MISS
White with rifle: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 for DMG: 1d8 + 3 ⇒ (5) + 3 = 8
Blue with Claw: 1d20 + 11 - 4 + 1 ⇒ (6) + 11 - 4 + 1 = 14 MISS
Blue with Claw: 1d20 + 11 - 4 + 1 ⇒ (11) + 11 - 4 + 1 = 19 for DMG: 1d4 + 7 ⇒ (3) + 7 = 10 and a FORT
ROUND 2:
Volitare (SP: 11/30): Miss
Ashtif (SP: 30/35): hit
HOSTILES: Get'em + ATK
Stell: Go
Dirk (SP: 38/54): Go
Zynn (SP: 16/45): FORT + Go
Zynn Megavoom
|
Fortitude Save: 1d20 + 5 ⇒ (3) + 5 = 8
Zynn uses a full round action to strike repeatedly at Blue with his Solar Blade!
Solar Sword: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Slashing Damage: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Solar Sword: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Slashing Damage: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Stell Z-Lin, SFS
|
Stell points her pistol as if to shoot the leader, then directs the shot instead at the one already injured by Ashtif White, I believe.
Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (20) + 16 + 4 + (6) - 20 = 26 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage and target is flat-footed until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 1
Static Arc Pistol, vs EAC: 1d20 + 9 ⇒ (4) + 9 = 13
Damage, E, nonlethal: 1d6 + 2 ⇒ (6) + 2 = 8 (range: 50')
Her shooting is not quite on target, but it might be enough with the creature fooled by her feint.
| Game Master S |
Sorry, still in that zone where I don't know what day it is and I'm full of cheese and whiskey.
While Stell's shooting is off, her performance is clutch as the formian is utterly confused.
Dirk nicks the leader while Zynn gives the guard a bit of the ol' ultra violence! Zynn, however, begins to feel sluggish –2 penalty on Reflex saves and all Dexterity-based attack rolls, ability checks, and skill checks, as well as to AC.
ROUND 3:
Volitare (SP: 11/30): Go
Ashtif (SP: 30/35): Go
HOSTILES (White Off Guard): TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 16/45, Sluggish): TBD
Volitare Fugax
|
I know what you mean - except it's ham and cider
Volitare moves up a bit and shoots at White.
merciful static arc pistol: 1d20 + 5 ⇒ (19) + 5 = 24 electricity: 1d6 + 2 ⇒ (5) + 2 = 7
| Game Master S |
Volitare brings down the formian on the flank, leaving the leader and one soldier!
ROUND 3:
Volitare (SP: 11/30): KO
Ashtif (SP: 30/35): Go
HOSTILES (White Off Guard): TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 16/45, Sluggish): TBD
Ashtif Cloudskipper
|
Ashtif says, "I really think that's implied, but ... SURRENDER NOW!" he shouts as he moves again and shoots.
He then darts up and shoots at red.
Trick attack skill roll: 1d20 + 15 + 4 + 2 ⇒ (15) + 15 + 4 + 2 = 36
Static arc pistol trick attack vs white's (flat-footed) EAC: 1d20 + 8 ⇒ (1) + 8 = 9
Static arc pistol damage (electricity, nonlethal) w/ trick attack: 1d6 + 2 + 3d8 ⇒ (2) + 2 + (1, 8, 4) = 17
Will use my shirt re-roll on that attack
Static arc pistol trick attack vs white's (flat-footed) EAC re-roll w/ Nova bonus: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
| Game Master S |
Today and tomorrow are the last days of my holiday whirlwind, so I'll be back to normal posting around Friday.
Ashtif digs deep, but misses with his shot, despite a skillful bit of subterfuge on the attack.
With Zynn so close the leader gives an all out command while taking a shot at him:
ATK: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 for DMG: 1d4 + 3 ⇒ (1) + 3 = 4
The warrior goes full melee:
Claw: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 for DMG: 1d6 + 7 ⇒ (3) + 7 = 10
ROUND 3:
Volitare (SP: 11/30): KO
Ashtif (SP: 30/35): Miss
HOSTILES (White Off Guard): ATK!
Stell: Go
Dirk (SP: 38/54): Go
Zynn (SP: 2/45, Sluggish): FORT + Go
Stell Z-Lin, SFS
|
With surprising speed, Stell dashes as if to flee the battle, but stops abruptly and fires another round at the leader from her new vantage point.
Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (7) + 16 + 4 + (6) - 20 = 13 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage and target is off-target until the start of Stell's next round. Trick Attack Damage: 1d8 ⇒ 6
Static Arc Pistol, vs EAC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, E, nonlethal: 1d6 + 2 ⇒ (4) + 2 = 6 (range: 50')
The bolt of charge zaps into the formian leader.
"Now are you ready to surrender?!" she calls out.
Zynn Megavoom
|
Fortitude: 1d20 + 5 ⇒ (16) + 5 = 21
Zynn continues his assault against Blue slashing at his enemy with a Solar weapon!
Solar Blade: 1d20 + 8 ⇒ (20) + 8 = 28
Fire Damage: 1d6 + 7 ⇒ (6) + 7 = 13<--- Double for Crit!
| Game Master S |
Dirk's aim is off as his hand slips on the grip. Thankfully Stell holds firm and Zynn drops the remaining soldier. Suddenly the odds very much favor the Starfinder team!
ROUND 4:
Volitare (SP: 11/30): Go
Ashtif (SP: 30/35): Go
HOSTILES (White Off Guard): TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 2/45, Sluggish): TBD
Ashtif Cloudskipper
|
Ashtif darts forward, ducking into the foliage, and firing from cover at the remaining adversary.
Full Action: Trick attack
Trick Attack skill roll (Survival) w/ specialization modifier: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Success against CR 7. Debilitating trick: Target is off-target.
Static Arc Pistol attack vs Red's flat-footed EAC: 1d20 + 8 ⇒ (11) + 8 = 19
Static Arc Pistol damage (electricity, nonlethal): 1d6 + 2 + 3d8 ⇒ (6) + 2 + (3, 5, 3) = 19
| Game Master S |
Ashtif seizes the opening and drills the formian with a debilitating attack!
Dirk's aim is off as his hand slips on the grip. Thankfully Stell holds firm and Zynn drops the remaining soldier. Suddenly the odds very much favor the Starfinder team!
ROUND 4:
Volitare (SP: 11/30): Go
Ashtif (SP: 30/35): Hit!
HOSTILES (White Off Guard): TBD
Stell: TBD
Dirk (SP: 38/54): TBD
Zynn (SP: 2/45, Sluggish): TBD
| Game Master S |
The formian ducks and avoids the shot! It closes distance with the sluggish Zynn and slashes with a claw:
ATK: 1d20 + 7 ⇒ (10) + 7 = 17 for DMG: 1d8 + 3 ⇒ (3) + 3 = 6
ROUND 4:
Volitare (SP: 11/30): Miss
Ashtif (SP: 30/35): Hit!
HOSTILES: ATK
Stell: Go
Dirk (SP: 38/54): Go
Zynn (HP: 35/39, Sluggish): Go
Zynn Megavoom
|
I am not familiar with Sluggish. I also cannot find it on Archives of Nethys. Am I just slowed?
Zynn continues his attack hand to hand with the formian!
Solar Blade: 1d20 + 10 ⇒ (5) + 10 = 15
Slashing Damage: 1d6 + 9 ⇒ (5) + 9 = 14
| Game Master S |
Sluggish is a poison term in Starfinder The victim takes a –2 penalty to Reflex saves and Dexterity-based ability checks, attack rolls, and skill checks; the DCs of her spells and special abilities decrease by 2; and she becomes flat-footed.
While Dirk's dart goes wide, Zynn gets a lucky hit and it's enough to fell the formian!
Not a moment later, you hear some engines approaching. Prepping for battle, it turns out that it's actually good news. Radaszam and Muldoi drive out of the equipment tent on two Esowath Explorer vehicles. "Get in! We'll drive so you can catch youre breath. It's about 15 minutes to the expanse from here!"
Ashtif Cloudskipper
|
I know Volitare and I were both using nonlethal damage, but I'm not sure if either of us did the shot that took them down. If so, we'd want to be sure those ones are detained.
Ashtif checks to see if any of the formians are alive, then hops in the vehicle.
Stell Z-Lin, SFS
|
"The leader might still be alive. I had my static arc on stun, so they may be unconscious, if you want to take them somewhere for questioning," Stell says as she glances at the formians on the ground, curious if they have any equipment worth scavenging.
| Game Master S |
My bad. I do have that in my notes. You can, if you have gear, restrain them. Let me know where you'd like to put them if you do.
Ashtif Cloudskipper
|
Ashtif begins looting their gear, to make sure that if they wake up they won't be a threat.
"Rad, do you have some forces you can call in to collect the prisoners? I have some cable, but no manacles to restrain them. They'll be unconscious for a while, I suppose, unless they have reinforcements."