PF1 Spell Conversion: Antilife Shell


Homebrew and House Rules


Here is another spell conversion i needed for a bad guy so i thought i would share it with the rest of you.

Antilife Shell — Spell 6
Abjuration
Traditions Divine, Primal
Cast Three actions - Somatic, Verbal
Target Self
Area 10 foot emanation
Duration 1 minute

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centred on you and hedging out creatures other than undead and constructs. Any affected creature must make a Will save when passing or reaching through the barrier. An affected creature can cast spells or make Strikes through the barrier. If you move so that an affected creature is forced to pass through the barrier, the spell ends.

Critical Success The spell ends.

Success The affected creature is immune to the spell's effect until the end of its turn. If the creature is within the barrier when its turn ends, it is pushed outside of it. This movement does not provoke reactions.

Failure The affected creature cannot attempt to pass or reach through the barrier for 1 round.

Critical Failure Same as failure but for the spell's duration.

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