
Karmagator |
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If your party, like mine, needed a more heavy-hitting but survivable frontliner and you want to play an evil champion? Also, your GM is nice and gives you access to to Free Archetype? Boy do I have a build for you!
This build should be fun to play at every level, but I highly recommend using this for a character starting at level 10 or higher. Also, while not 100% optimized, this is pretty powergamey, so make sure it fits into your game even beyond the problems that inherently come with playing an evil champion.
Stat requirements:
This build requires you to have 14 in Dexterity at level 2, so keep that in mind.
Equipment:
Plate armour and a two-handed weapon. Shields are for lesser combatants whose enemies last more than a blink of an eye. For optimal smashing potential I recommend a d12 two-handed weapon with two damage runes to start.
Class feats:
1 - Iron Repercussions (duh)
2 - Divine Grace (optional)
4 - Aura of Despair
6 - Attack of Opportunity
8 - Rogue Dedication
10 - Radiant Blade Spirit (use the flaming rune effect)
12 - Marshal Dedication
Archetype Feats:
2 - Fighter Dedication
4 - Intimidating Strike (Basic Manouver)
6 - Power Attack (Advanced Manouver)
8 - Mobility (Basic Trickery; optional)
10 - Dread Striker (Advanced Trickery)
12 - Inspiring Marshal Stance
How it works:
This is all the things you need to deal damage like a barbarian, hit like a fighter and still have the great AC of a champion. Everything else, including all other feats - skill, general, class or otherwise - is entirely up to you.
The basic idea is that you get an enemy to frightened 1 via Intimidating Strike (and Demoralize if you build for Intimidation). Now their everything is 1 lower and due to Dread Striker, their AC is 3 lower for you. Then you activate Inspiring Marshal Stance either on turn 1 (if you didn't have to move or use your third action otherwise) or on your second turn. Now you effectively hit at +4 compared to a regular martial character. Proceed to Power Attack or simply Strike until the enemy is done.
For reactions, you have Iron Command for whenever you take damage. If an enemy has the tendency to Stride away, drop prone due to Iron Command or cast spells, you have AoO. Both should pad your damage output nicely and make you an absolute nightmare you cannot get rid of.
Deity recommendation:
I personally really like Dispater as a god, as he is one of the more socially acceptable of the LE gods. His edicts and anathemas work in a way that is both really cool and not unnecessarily disruptive to how your party usually does things. It is a lot more personal. And since you are playing a champion, chances are that you are not particularly subtle about your choice of deity, so having one with a fairly decent reputation for not being a back-stabbing and/or warmongering lunatic is a good idea.