| Harles |
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Those of you who got this and are reading/running it, how do you think it compares to other PF2 Adventure Paths? My group TPKed all the way through Age of Ashes and abandoned it. Extinction Curse and Agents of Edgewatch were dismissed for thematic issues.
Looking for something straightforward and reasonably balanced. Do you think it will fit the bill?
| Porridge |
| 2 people marked this as a favorite. |
Those of you who got this and are reading/running it, how do you think it compares to other PF2 Adventure Paths? My group TPKed all the way through Age of Ashes and abandoned it. Extinction Curse and Agents of Edgewatch were dismissed for thematic issues.
Looking for something straightforward and reasonably balanced. Do you think it will fit the bill?
I'm not really into dungeon-crawl-style adventures myself. But for a dungeon-crawl adventure, I think it's really well done.
Regarding your particular questions:
(1) Thematically, it's pretty straightforward - the PCs are just adventurers exploring a potential threat to the town, and the enemies are pretty clearly evil (though there are a fair number of role-playing opportunities, and enemies that can be talked to/bargained with).
(2) Difficulty-wise, it's definitely easier than Age of Ashes.
The first couple levels have a lot of "low" and "moderate" difficulty encounters, and many of the "severe" encounters have various mitigating factors to make them easier (e.g., in one, the main boss stays back out of the fray until his companions go down; in another, the party is joined by. a friendly NPC; and so on).
There's only one "extreme" difficulty encounter in the first book, and it's an encounter that (a) is explicitly something you can run from without being pursued, (b) against a creature that will explicitly keep anyone who has fallen alive for a long time (weeks), giving PCs plenty of time to rescue them, and (c) is in a hard-to-find location that the players don't even need to necessarily clean out (making it easy for the GM to let the players level up a bit more before they cross paths with it).
All that said, a killer GM-style combined with poor tactics and bad luck could probably still lead the party into trouble in a couple places. But there's nothing like, say, that infamous encounter in the first book of Age of Ashes.
Cralius the Dark
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Yes.
Based on your comments, I think it might be what your looking for.
Although I didn't run/play Age of Ashes, I read a lot about it. And I felt the same about Extinction and Agents, no interest.
It doesn't get any more straight forward as a dungeon crawl. Many are saying this should have been the first AP for 2e. I agree.
As for balance. I don't know yet. I am running this one, but my group is only through a couple encounters. Looking ahead there is going to be some tough fights, but not game breaking. At least I don't think so. I should mention there are 5 PCs in my group and I don't make any adjustments to the encounters.
I say check it out. I believe it's the best 2e AP.
Check out the last page of the comment section of the product page for the first book. People were discussing some of the encounters.
| SuperBidi |
| 1 person marked this as a favorite. |
Those of you who got this and are reading/running it, how do you think it compares to other PF2 Adventure Paths? My group TPKed all the way through Age of Ashes and abandoned it. Extinction Curse and Agents of Edgewatch were dismissed for thematic issues.
Looking for something straightforward and reasonably balanced. Do you think it will fit the bill?
The main issue is that only the first book has been released. So, yes, the first book is quite straightforward, well balanced, interesting and fun. But I can't answer for the other books.