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Two questions about the Sense Motive check when the PCs initially meet Teflar:
1) I am applying the 5-player adjustment to her stats, which increases her DCs by 2. Should this also increase the Sense Motive DC here? I chose not to, just because everyone rolled terribly and nobody would have made DC 20, but am curious how others have run it.
2) There is no Critical Failure effect listed, but with Sense Motive you normally "get a false sense of the creature’s intentions". One of my PCs rolled a Natural 1, so I made up something about Teflar being fearful that the scarecrow is real. How did you run it?

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(1) I have run this scenario twice, the second time with five players. I increased the DCs by 2, but it was a moot point, one of my players hit a nat 20 on this check.
(2) This didn't happen, but I would have done the same thing, given some sort of incorrect information like I would have any other critical failure on an information-type check (I know it's not recall knowledge, but still...)