| Zwordsman |
Heyo.
Was building someone based off the Illusion of Gaia (Club+Flute (or blowgun maybe)).
Came across Clockwork celerity (which; makes me think of Exalted RPG pretty sure there was one).
It gives you an extra action; for the weapon one it states you can use that to strike.
But does that mean ONLY for strike action. Or does it mean it can be applied to any thing with a strike? Such as Megaton Strike or other options.
Trying to figure out how useful it is persay
| cavernshark |
Heyo.
Was building someone based off the Illusion of Gaia (Club+Flute (or blowgun maybe)).
Came across Clockwork celerity (which; makes me think of Exalted RPG pretty sure there was one).It gives you an extra action; for the weapon one it states you can use that to strike.
But does that mean ONLY for strike action. Or does it mean it can be applied to any thing with a strike? Such as Megaton Strike or other options.
Trying to figure out how useful it is persay
An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn’t gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn’t require you to spend more actions or reactions to do so; that cost is already factored in.
Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the haste spell lets you spend an extra action each turn to Stride or Strike, but you couldn’t use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, “If the next action you use is a Strike,” an activity that includes a Strike wouldn’t count, because the next thing you are doing is starting an activity, not using the Strike basic action.
| Lechteron |
Heyo.
Was building someone based off the Illusion of Gaia (Club+Flute (or blowgun maybe)).
Came across Clockwork celerity (which; makes me think of Exalted RPG pretty sure there was one).
Now if only there was a way to spin around and become a mini-tornado.
If I were building out the Illusion of Gaia characters I'd probably go Swashbuckler for Will. His tackle and slide moves fit the Swashbuckler style fairly well.
Freedan... I was thinking Fighter at first but he might be a Champion with a domain spell for his projectile.
Shadow might be a monk with the Wild Winds Stance for the phoenix shots.
| shroudb |
Heyo.
Was building someone based off the Illusion of Gaia (Club+Flute (or blowgun maybe)).
Came across Clockwork celerity (which; makes me think of Exalted RPG pretty sure there was one).It gives you an extra action; for the weapon one it states you can use that to strike.
But does that mean ONLY for strike action. Or does it mean it can be applied to any thing with a strike? Such as Megaton Strike or other options.
Trying to figure out how useful it is persay
do keep in mind that it's Unstable action.
so after the 1st free Strike you need to pass the flat DC17 or spent 10 minutes to reuse it (or any other Unstable action)