SFS 3-11 Into the Veskarium


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Grand Lodge 5/55/55/55/5 * Venture-Captain, Georgia—Atlanta

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I'm currently beginning my prep to run this scenario online this weekend and I've run into a hitch.

On pgs. 21 and 25, in the Ruined Valley encounters, neither the Skeletal Vesk nor the Skeletal Pahtra show an Initiative listing. Should they be Initiative 0, or was this an oversight?

Scarab Sages 3/5 5/55/55/5 ***** Venture-Captain, Nebraska—Bellevue

Joel Hager wrote:

I'm currently beginning my prep to run this scenario online this weekend and I've run into a hitch.

On pgs. 21 and 25, in the Ruined Valley encounters, neither the Skeletal Vesk nor the Skeletal Pahtra show an Initiative listing. Should they be Initiative 0, or was this an oversight?

Good catch. Probably not in time to help you, but on most creatures DEX = Initiative. It's probably fair to use their DEX bonus.

I did catch a few other typos as I'm prepping this now.

pg 20 - The Pouncer's Mk 3 duonode computer should give two (not three) +3s to checks.
pg 23 - Kataali has a pistol that uses petrol, but is still equipped with a battery.
pg 24 - The Pouncer's Engineer got worse at high sub-tier (lower skill bonus)
pg 24 - The Pouncer's +2 to Piloting in Low-tier disappeared in high sub-tier. That said, the Pilot increased his rank by +6. That's probably a wash.

Grand Archive 4/5 ****

John Brinkman wrote:
Joel Hager wrote:

I'm currently beginning my prep to run this scenario online this weekend and I've run into a hitch.

On pgs. 21 and 25, in the Ruined Valley encounters, neither the Skeletal Vesk nor the Skeletal Pahtra show an Initiative listing. Should they be Initiative 0, or was this an oversight?

Good catch. Probably not in time to help you, but on most creatures DEX = Initiative. It's probably fair to use their DEX bonus.

Skeletal creatures typically have improved init, so it is probably reasonable to make it 2 or 4 higher.

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