Starfinder and the Jedi


General Discussion


So, I am still working on my federation concept but another idea I am considering is of course something star wars based. Of course, Starfinder naturally lend itself well to this setting, but the devil is always on the details. What might a starfinder order of peace keeping warrior monks look like, only Solarians? Who would their enemies be? Vanguards maybe? As before any ideas would be welcome. Yes, I like just building campaign setting and my star trek esque one is coming along nicely.


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ASB123 wrote:
What might a starfinder order of peace keeping warrior monks look like, only Solarians?

What does this have to do with the Jedi, an order of anarchist terrorists trying to tear down legitimate authority?


Pathfinder Lost Omens, Rulebook Subscriber

I feel like Jedi would be some kind of Precog/Solarian gestalt class.


Xenocrat wrote:
ASB123 wrote:
What might a starfinder order of peace keeping warrior monks look like, only Solarians?
What does this have to do with the Jedi, an order of anarchist terrorists trying to tear down legitimate authority?

So who are the Sith? Lol


Why would jedi be solarians and not mystics with plasma swords?


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Garretmander wrote:
Why would jedi be solarians and not mystics with plasma swords?

I suppose because it seems like the Solarians are modeled after the Jedi, or at least he whole warrior monks archetype, but I see your point.


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Jedi have a number of varieties, from guardians and knights (Solarians or Vanguards) to consulars (Mystics or Precogs) to the service corps (probably a variety of Magical Expertise Envoys, Phrenic Adepts, and other marginal casters).

Really, Jedi is a way of life, not a specific class.


ASB123 wrote:
Xenocrat wrote:
ASB123 wrote:
What might a starfinder order of peace keeping warrior monks look like, only Solarians?
What does this have to do with the Jedi, an order of anarchist terrorists trying to tear down legitimate authority?
So who are the Sith? Lol

The legitimate authority providing strong leadership to the galaxy.


1 person marked this as a favorite.
ASB123 wrote:
Xenocrat wrote:
ASB123 wrote:
What might a starfinder order of peace keeping warrior monks look like, only Solarians?
What does this have to do with the Jedi, an order of anarchist terrorists trying to tear down legitimate authority?
So who are the Sith? Lol

The Senate.


Jokey the Unfunny Comedian wrote:
ASB123 wrote:
Xenocrat wrote:
ASB123 wrote:
What might a starfinder order of peace keeping warrior monks look like, only Solarians?
What does this have to do with the Jedi, an order of anarchist terrorists trying to tear down legitimate authority?
So who are the Sith? Lol
The Senate.

Dang it. You win.


Jedi: Solarian with the Phrenic Adept archetype, mostly focused on Photon mode

Sith: Solarian with the Phrenic Adept archetype, mostly focused on Graviton mode... unless you have any other archetype to swap.


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Jedi would imo have a lot less influence in Starfinder as they are not unique, but just some other guys with magical power like many others.

Also, religion is a bigger part in Starfinder than in Star Wars and also more diverse, so their Jedi philosophy/religion has to compete with many others.
That opens the question, what would the Jedi be? Vigilantes? Official peacekeepers (who made them official)? Just a sect?


Ixal wrote:

Jedi would imo have a lot less influence in Starfinder as they are not unique, but just some other guys with magical power like many others.

Also, religion is a bigger part in Starfinder than in Star Wars and also more diverse, so their Jedi philosophy/religion has to compete with many others.
That opens the question, what would the Jedi be? Vigilantes? Official peacekeepers (who made them official)? Just a sect?

This. Perhaps the most important thing to note about the Jedi is, in the Star Wars setting, they are more powerful than almost everyone else. They are superheroes in an otherwise "merely" heroic setting. In D&D terms, they are allowed to be higher level than other "classes" of heroes, often a *lot* higher level.

This is fundamentally anathema to Starfinder and its game and setting design philosophy. PCs are special, yes, but no one class of PC is supposed to be vastly more powerful than any other. A level 15 ( or CR 15 ) character is at least generally as powerful as any other level/CR 15 character, and there is no arbitrary level cap where you are only allowed to be level 15 if you are a Solarian, while Soldiers stop gaining XP at level 8.

So yes, unless you break the game, to the extent that you might as well be playing a completely different game? A Jedi-analog in Starfinder would ultimately be just another sect of religious warrior-mystics. They might conceivably be more powerful than some other sect or school or organization, but this is purely a matter of happenstance and history; there is nothing keeping a PC or NPC of any class or type from being just as powerful or more.


Thinking about it, the powers that makes jedi so good are probably closer to the precog's than the mystic or solarian.

So, it's more likely that they're just an order of precogs who just happen to be higher CR than the average warrior monk.


Metaphysician wrote:
Ixal wrote:

Jedi would imo have a lot less influence in Starfinder as they are not unique, but just some other guys with magical power like many others.

Also, religion is a bigger part in Starfinder than in Star Wars and also more diverse, so their Jedi philosophy/religion has to compete with many others.
That opens the question, what would the Jedi be? Vigilantes? Official peacekeepers (who made them official)? Just a sect?

This. Perhaps the most important thing to note about the Jedi is, in the Star Wars setting, they are more powerful than almost everyone else. They are superheroes in an otherwise "merely" heroic setting. In D&D terms, they are allowed to be higher level than other "classes" of heroes, often a *lot* higher level.

This is fundamentally anathema to Starfinder and its game and setting design philosophy. PCs are special, yes, but no one class of PC is supposed to be vastly more powerful than any other. A level 15 ( or CR 15 ) character is at least generally as powerful as any other level/CR 15 character, and there is no arbitrary level cap where you are only allowed to be level 15 if you are a Solarian, while Soldiers stop gaining XP at level 8.

So yes, unless you break the game, to the extent that you might as well be playing a completely different game? A Jedi-analog in Starfinder would ultimately be just another sect of religious warrior-mystics. They might conceivably be more powerful than some other sect or school or organization, but this is purely a matter of happenstance and history; there is nothing keeping a PC or NPC of any class or type from being just as powerful or more.

It's funny you say that, because I was planning on breaking the setting at least and creating a world where magic is basically gone and all that's left are the pseudo science based powers. The Gods have vanished and with them pretty much all mystics and technomancers that rely on magic. This could create a plot thread where a team of warrior monks PCs is looking to bring magic and the gods, or simply ignore that part of the setting altogether and have a rival warrior monks empire to fight. Absalom Station is dead and with it the starstone is dead as well. A group warrior monks that contain a combo of witchwarpers, Solarians, Vanguards and Precogs is all that maintains the peace in this post-apocalytic pact worlds setting.


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Ixal wrote:

Also, religion is a bigger part in Starfinder than in Star Wars and also more diverse, so their Jedi philosophy/religion has to compete with many others.

"Ok, So I can join your organization, give up all of my emotions, live by your rules, cut off all attachments in my life, and train from the age of 3 to cast spells. [b]OR I can just join Ruby Pheonix online and get my spellcasting degree in 2 years on nights and weekends... Yeah. Uhm.. sure I'll take a pamphlet and go... " [/b]


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BigNorseWolf wrote:
Ixal wrote:

Also, religion is a bigger part in Starfinder than in Star Wars and also more diverse, so their Jedi philosophy/religion has to compete with many others.

"Ok, So I can join your organization, give up all of my emotions, live by your rules, cut off all attachments in my life, and train from the age of 3 to cast spells. [b]OR I can just join Ruby Pheonix online and get my spellcasting degree in 2 years on nights and weekends... Yeah. Uhm.. sure I'll take a pamphlet and go... " [/b]

But wait we will throw in a brown robe and laser sword.

Second Seekers (Luwazi Elsebo)

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"Excuse me, Mr Stewards? We seem to have some people here I'm a little concerned about. Well..not to bury the lead but they seem to have child soldiers of some sort with plasma swords. They also tick about three quarters of the check boxes of being a cult: members must sever all attachment with the outside world, obey a "council" of elders in all things, refer to their teachers as "master", are forbidden to marry or even have close friends or family. All attachments must be severed. And they're training kids with laser swords, and even having minors enter combat. The brown robes that look like they came from the Rovagag cultists emporium aren't helping matters... "


"You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental
energy, or an unlocking of psychic potential, but always with the knowledge that you are a conduit channeling forces greater than yourself."

Read the description of how Mystics gain and use their powers, then think about How Force-users gain and use their powers; the parallels should be obvious.

Force-Users are Mystics with a unique or rarely seen Connection in the Starfinder/Pathfinder Galaxy...The Force. The main powers of this Connection are expanded perception, Nature Sympathy, and an access a Psionic themed spell list.

This Connection also requires Force-Users to strive for a positive mentality and practice control over their emotions, least they begin a downward spiral into sociopathy, madness, and evil. Some in attempts to ward of this fall, practice a form of ascetism, which mostly works...


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Honestly, if we're following this concept to the hilt, the natural counterpoint to the Solarians sounds like the Vanguard. The Vanguard concern themselves with Entropy and the ultimate ending of all things. The Solarians exalt the solar cycle, the existence, and reformation of matter. It's possible those two ideas could come into conflict.


thecursor wrote:
Honestly, if we're following this concept to the hilt, the natural counterpoint to the Solarians sounds like the Vanguard. The Vanguard concern themselves with Entropy and the ultimate ending of all things. The Solarians exalt the solar cycle, the existence, and reformation of matter. It's possible those two ideas could come into conflict.

Meh, the solar cycle includes entropy with black holes and such.

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