Hazard Conversion


Conversions


I'm starting to convert Mummy's Mask to 2nd ed, and I've hit a question about building / converting Hazards.

* When it comes to damage output (or really, any part of the Hazard), does it matter if the hazard affects one person, the whole party or some subset?

For instance, if I wanted to take the CR 2 Spear Trap and, instead of firing one spear at the person who it off, it fires a burst of darts that affects everyone in the hallway. The base damage of the spear is 2d6+6 (which is a little higher than the suggested CR 1 damage, and much less than the 2d10+7 suggested CR2 damage)

I was thinking something along the lines of "if the Hazard affects most or all of the party, start at around CR-1 damage."

Thanks all.

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