sfs 2-20 Shades of Spite


GM Discussion

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Ah another scenario in which the writer forgets that weapon fusion seals take 24 hours to take effect, and that many characters don't have unused levels on their weapons to take more fusions anyways.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I will treat these as fusions from the magical plot device factory that Just Work, and not lose sleep over it.

5/5 5/55/55/5

James Anderson wrote:
Ah another scenario in which the writer forgets that weapon fusion seals take 24 hours to take effect, and that many characters don't have unused levels on their weapons to take more fusions anyways.

The packets that were pased out were fusions, not fusion seals. Infusions take 10 minutes to go on and then work instantly. As opposed to the peoples front of judea fusion seals. Yes, the permanent fusions work faster than the seals which are supposed to be transferable.

He presents the PCs with a tray flled with shadowy weapon
fusions. Each of these is a merciful weapon fusion, of the same
type that are currently afxed to the weapons of Silent Strike’s
students.

Characters trained in Engineering or Mysticism can also install fusions, if necessary (for instance, if the PCs find an unused fusion as part of a treasure cache, or in the case of a character who used Mysticism to craft a fusion). In either case, installing or transferring a fusion takes about 10 minutes of uninterrupted tinkering.

I went with the handwavium on the level requirements though. And desert not counting as an interruption.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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Ah, great. Thanks BNW.

Dark Archive 4/5 **

Prepping this for a run during Concurrent in a few days - Breeze is listed as having the Thief specialization, so should be using Sleight of Hand for trick attack (which is used in her tactics), but has no Sleight of Hand. Oversight? I can just use Bluff or Perception, but since it's supposed to be a dex-based skill, she doesn't get the +4.

Grand Lodge 2/5 *

Raise dead thread 

Clearly the fusions were made of "handwavium." As BNW said, I ruled they just work.

Biter's Before Combat Tactics say "He uses preparation on the most dangerous PCs to counteract their most likely strike."

What's "preparation" in this context? It sounds like a custom operative exploit, like Fang's "pinpoint weakness" ability, but there's no other stat block reference or explanation. Or am I missing something? If not, it's too bad they gave him a thing that makes him special and more effective, but then denied it due to word count or mis-editing.

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