| Lanathar |
What are the most "modular" adventures best suited to shorter game sessions (90 minutes to 2 hours)
I don't mean thing that need to be completed in that time frame. I mean content that can be relatively easily broken up.
And if the answer related to AP volumes then ideally it would need to be something that can stand alone or not "require" full completion of the entire run.
As an example of what I mean. Book 1 of Curse of the Crimson Throne was quite modular from what I recall. There was the opening set piece which could be 2 or 3 of the shorter sessions. Then the transition and role-play. Then a series of missions of varying lengths.
But then the ending of it as written compels you to carry on into, what i recall, was a less modular follow up (but I haven't read 7 days for a while).
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Hell's Rebels Book 1 is similar but Book 1 really can't stand alone.
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I have come up with options from APs - are there any modules or bumper modules that might work for this?
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Context: Looking to set up a VTT game during the current enforced Social distancing. There isn't a lot of desire for 4 hours in front of a screen so PFS is ruled out. So I need something (pre-written) that can be played across shorter time slots and both have scope to continue but also have sensible and satisfying stop off points
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For options "off the table" (may not qualify anyway):
- Hell's Rebels (already run)
- Reign of Winter (already run)
- Emerald Spire (no real interest in running)
I would appreciate any help or advice
(I am going to post in a couple of different sub forums on this site as it can arguably fit in AP discussion, Module discussion and General Advice)
I might also be looking to convert to 2E