What Are Your Favorite / Go To Feat Choices?


Pathfinder First Edition General Discussion


So what are your favorite/go to feats?

My favorites would be cunning, dodge, fleet, great fortitude, improved initiative, iron will, skill focus, and toughness.

I love the extra feats for classes especially extra arcana, extra hex, extra revelation, extra rogue talent, and extra wild talent.

I especially like race feats such as fast learner(human), catfolk exemplar(catfolk), angel wings(aasimar), armor of the pit(tiefling), etc.


I generally stay away from any stat booster unless it's part of prerequisites. Feats are in my opinion meant to give you new abilities so it feels like a waste to spend them on Weapon Focus or Dodge.

Deific Obedience
Incredible for high-level games but even just the obedience benefit can be well worth it.

Friendly Switch
Great for any melee bruiser and mounts, especially the larger ones. It's basically just a better version of Swap Places with the additional benefit of not being a Teamwork feat. It doesn't require being adjacent either so there's probably some shenanigans to be made with teleportation abilities.


I love the eldritch heritage line of feats. Half the bloodlines (and their associated abilities) don't make sense to me on a 1/2 BAB class that isn't designed to go into melee. This lets you get some of those cool abilities and put them on a character where they will actually synergize well. One of my favorite characters was an unbreakable fighter with eldritch heritage Serpentine. She was a lot of fun to play. The feat Exotic Heritage was a wonderful addition as it opens up the mutated bloodlines, while eliminating the question of "can you take mutated bloodlines with eldritch heritage".

I also second the Obedience feats. They are feats that just keep giving as you get to be higher level.


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Combat Reflexes
Bodyguard
Power Attack
Cut From the Air
Furious Focus
Smash From the Air
Iron Will
Alertness
Persuasive
Additional Traits


I meant to say "extended arcana", not "extra arcana".

Eldritch heritage isn't bad, but the requirements are a little steep for me...especially anything beyond the first bloodline power.


Dragon78 wrote:

I meant to say "extended arcana", not "extra arcana".

Eldritch heritage isn't bad, but the requirements are a little steep for me...especially anything beyond the first bloodline power.

Well, the requirements get a lot easier if you're a human and take the alternative trait Focused Study. Alternatively, just play a half-elf they get skill focus for free. It is true that depending on the bloodline you pick the later abilities may not be worth a feat.

Some of the better ones I've found:

  • *Abyssal and Orc grant scaling bonuses to Str
  • *Pit Touched gives a scaling bonus to Con
  • *Shapechanger lets you cast a transmutation spell with a duration of 1 min/lvl as a spell that lasts for 1 hr/lvl.
  • *Empyreal grants you the channel energy class feature (gives non-casters a way to grab feats like Command Undead w/o level dipping)


VoodistMonk wrote:
Bodyguard

Hm. Bodyguard is a bit circumstantial, no? You must be adjacent to your ally and threaten the enemy. That doesn't happen often unless you're mounted.

LordKailas wrote:
Well, the requirements get a lot easier if you're a human and take the alternative trait Focused Study. Alternatively, just play a half-elf they get skill focus for free. It is true that depending on the bloodline you pick the later abilities may not be worth a feat.

I'm gonna guess Dragon78 is referring to the Charisma requirement. Even 13 charisma is stretching it on most builds.


I usually take feats that suit the build. So, with most of my characters that would be augment summoning. There are summoning feats that are more fun and usually less powerful though. Summon guardian spirit is great for some builds and ok for any summoner. Versatile Summon Monster may have been the most fun though, because no one expects a flying aerial squid to the face.


I play Fighter a lot, and choose mostly utility feats like Alertness, Improved Initiative, Iron Will, or Quick Draw. Feats to compensate for the lack of skill points and make my character better at combat without making me into the usual "only good with one weapon" Fighter cliche.


MidsouthGuy wrote:
I play Fighter a lot, and choose mostly utility feats like Alertness, Improved Initiative, Iron Will, or Quick Draw. Feats to compensate for the lack of skill points and make my character better at combat without making me into the usual "only good with one weapon" Fighter cliche.

I completely understand this, to the core...

I really like Additional Traits, and the relevant 2-for-1 skill feats (Acrobat, Alertness, Deceitful, Persuasive, Stealthy)... these can really, REALLY help people with few skills per level and/or few class skills to begin with!

I also really like making the most of the Weapon Trick feat(s), building to meet most, if not all, of the prerequisites for one, or more, Weapon Trick feats' multiple uses... like having both TWF Weapon Trick, AND S&B Weapon Trick, AND qualifying for every use of both?

Even as a big dumb Human Fighter using a Greatsword/Bardiche with Power Attack/Combat Reflexes, I generally take Point Blank Shot or Deadly Aim as my level two Bonus Feat... now I can afford a composite longbow!

Silver Crusade

Pathfinder Adventure Path Subscriber

I like any PF1 feat that isn't "+X to something", even if it's something so powerful and no-brainer as Improved Initiative. Feats should give you angelic wings or holy bombs, not +2 to a save or +2 to AC if you're standing in water up to your ankles on Mondays. Alas, that ship has sailed with the Core Rulebook copy-pasting post 3.5 feats and got worse later.


I also like steadfast personality, the second version anyway.


Power Attack.


'leadership' if the gm is crazy enough to let you take it without any limitation.

crafting feats (mainly wondrous items).

'spell perfection' for any caster at caster level 15+

'barroom brawler' going into 'dedicated adversary' .getting a +2/+2 to hit/damage and other stuff when you need them is neat


MidsouthGuy wrote:
I play Fighter a lot, and choose mostly utility feats like Alertness, Improved Initiative, Iron Will, or Quick Draw.

Ya know, instead of taking Alertness and Improved Initiative you could go down the Improved Familiar Bond feat path from Iron Will. Then you'd get Alertness with Familiar Bond and the effect of Improved Initiative from Improved Familiar Bond (or another +2 to Will).

So the same amount of feats spent for the same effect, but you also get a Familiar on top of that. There's also the option to trade out the Alertness feat for either doubling your HP pool or getting a knowledge skill monkey depending on what familiar archetypes you choose.


I am glad my DM has taken Leadership out of the game. Such a broken feat.

Spell perfection is great.

I used to use quick draw a lot back in the day, not so much anymore.

Blindfight is a life saver for martial classes.


zza ni wrote:


'barroom brawler' going into 'dedicated adversary' .getting a +2/+2 to hit/damage and other stuff when you need them is neat

This is especially fun for a Slayer with a one level dip in Eldritch Scrapper Sorcerer for Martial Flexibility... Dedicated Adversary and Seething Hatred "that guy".


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Iron will, on just about every character that's not a wis-based primary caster.


Since I usually play weird characters and builds, most of my feat choices go to supporting said builds and can vary wildly.

For offensive caster-types, the penetration feats are common. For casters in general, I usually want at least one item creation feat.

For martial and gish types, it varies wildly.


Deific Obedience
Combat Advice
Weapon Trick
Fast Learner / Dilettante / anything else that gives extra skill ranks
Combat Reflexes
Spirit Ridden
Outflank / Precise Strike if the rest of the party play along


One that hasn't been mentioned: If a character already has Weapon Focus for some reason (like being a Warpriest) I consider Weapon Versatility. (Bows are the big exception since blunt arrows exist)


Considering that most of the characters I make are melee based and most of THOSE are Dex based, I'd have to say Weapon Finesse.


Fencing Grace is nice, but would have loved one that let you pic a finesse weapon to get Dex to damage.


Dragon78 wrote:
Fencing Grace is nice, but would have loved one that let you pic a finesse weapon to get Dex to damage.

Like Slashing Grace?


Slashing Grace is terrible and not even close to what I am looking for.


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Dragon78 wrote:
Fencing Grace is nice
Dragon78 wrote:
Slashing Grace is terrible

Um.


Extra Rage, Fey Foundling, and Greater Mercy are the backbone of the Bloodrager Paladin.


Wonderstell wrote:
Dragon78 wrote:
Fencing Grace is nice
Dragon78 wrote:
Slashing Grace is terrible
Um.

I'm confused too.


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I like Ki Throw and its related feats. I haven't had a chance to actually do it in game, but the idea of suplexing a horse+rider is basically the most badass thing. Well, unless I can suplex a ghost train.

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