| AtlasSniperman |
Hi everybody,
I'm running a gestalt campaign of Ruins of Azlant. But, sadly, everyone I know IRL who would be of use to talk about the GM secrets of the game(I have to talk about stuff) is part of the campaign. So I am making this thread to just kind of throw my little notes at. Somewhere for me to talk about what's happening. So if you are one of my players, and you'll know who you are by now. Please don't read this.
Not so much a play-by-play, more just a place to shout at the void. If the void shouts back, so be it.
The party at the moment(though they are constantly afraid of dying xD) are:
Tyrael, an Angelblooded Aasimar Paladin|Mesmerist
Narissa, a Merfolk Bard|Oracle. Through agreement with the player, the oracle's deity is Elion, which will slowly be revealed to her.
Kildris, a Tiefling Unchained Monk|Arcanist
Zolon, an Aquatic Elf Unchained Rogue|Magus
Some caveats and side notes:
This is gestalt, I have to adjust the CR of encounters to make up for the power of the PCs, and the players are aware of this and accept that sometimes I am going to make mistakes in difficulty.
Spoilers for the entire Ruins of Azlant adventure path. This is about my personal additions and tweaks, but in some cases they are heavily intertwined with the story of the game.
We're using group XP, so everyone levels up at the same time.
Zolon's player can only make it every two weeks, so has given me permission to run his character in the off times. This causes Zolon to leave the party to do his own thing apparently at random. This point may come up at later points.
So, first thing to put in:
THE BOAR
Acavna's Soulgate
The Choker
Kildris did not agree. He followed the chokers a short distance, and after killing the child, he turned to the adult and stated. "Now you may leave"
The choker has no interest in fighting Kildris or any member of the party! In fact, he does not blame them for what happened. Instead, his reasoning is a little more complicated; The party cleared the well cave not because they were bloodthirsty, but because the creatures down there were a threat to the colony. They only thought to consider the things down there a threat, because the colony had been cleared out once already. Basically, the creatures to blame are the ones that cleared out Talmandor's Bounty initially, not the PC's which were a consequence of those actions. The Choker wants revenge on the Faceless Stalkers that will be attacking the colony in book 2. I intend to boost the power of the final boss of that adventure a little more than I should and give the choker class levels, so the choker feels like a necessary/useful component of the battle.