| HumbleGamer |
Do knowledge skills cover for specific lore skills?
If so, is it true for any subject ( feel free to provvide examples )?
I was considering undead lore, but then J realized that Religion knowledge seems thr same, and can also be used for many other recall knowledge checks.
It also enable some skill feats.
Furthermore, it is wis based and not int based ( which is not necessarily better, but could be an advantage ).
On the other hand, you have to expend skill points on it, while with a skill feat the lore will alto lvl up.
However, differences apart, are lore meant to provvide a specific knowledge check part of a specific skill? And their main use is to earn an income?
| Paradozen |
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Lore also is supposed to get lower DCs when it is particularly applicable.
Adjusting Difficulty wrote:
You might use different DCs for a task based on the particular skill or statistic used for the check. Let’s say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an Occultism check to Identify the Magic to 19, based on Table 10–5. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using Arcana and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren’t taking the place of characters’ bonuses, modifiers, and penalties—they are due to the applicability of the skills being used.