
Quandary |
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From GenCon blog:
... Advanced Player's Guide... will be a 256-page hardcover with four new classes (Investigator, Oracle, Swashbuckler, and Witch), ten ancestries and heritages (Aasimar, Catfolk, Changeling, Dhampir, Duskwalker, Kobold, Orc, Ratfolk, Tengu, and Tiefling), and tons of archetypes, general feats, spells, and magic items. The free public class playtest will drop in October!
I believe they said there will be 60 Archetypes or so...

keftiu |

Huh, kind of surprised to see Duskwalker of all races coming back, since they were a late cycle and kind of odd option in PF1.
Guess they're a good option for ancestry-neutral heritages though.
It’s nice to have a revenant-y option, both for when a PC kicks it and when your players are all a little goth.

keftiu |
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Squiggit wrote:I think they're just doing all of the planar heritages as a singular batch.Huh, kind of surprised to see Duskwalker of all races coming back, since they were a late cycle and kind of odd option in PF1.
Guess they're a good option for ancestry-neutral heritages though.
[cries in Ganzi and geniekin]

PossibleCabbage |

I mean they can always make a template for "planar heritages" that we can apply to more planar heritages which aren't in the book. Not just Ganzi but any other planetouched people who we haven't talked about yet.
Like I don't think there are yet planetouched people with associations with the astral plane or the dimension of time. They may not want to do those, but they might!

Bandw2 |
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Tengu and Kobolds as playable PC races with the 'common' rating.
I'm also hoping one of the two is the replacement race for one of the iconics.
I'd really kill whoever is necessary to ensure a kobold iconic.
also, in the writing of that last sentence, i realized that if champions do get evil options we'll never get an antipaladin iconic... :P

Paradozen |
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Yet another neat thing I hope we see soon is support for a battle-dancer bard. Right now almost all compositions are verbal until 10th level, where one muse can change that (for an action). A bard archetype focused on dancing instead of singing or compositions that improve the bard's mobility and are somatic or something else would be nice.

PossibleCabbage |

Yet another neat thing I hope we see soon is support for a battle-dancer bard. Right now almost all compositions are verbal until 10th level, where one muse can change that (for an action). A bard archetype focused on dancing instead of singing or compositions that improve the bard's mobility and are somatic or something else would be nice.
We got around that by ruling that a dancer bard can wear bells or jangly things to emphasize their movements with sound and have that count as a "you can play an instrument in lieu of a verbal component" thing.
But yeah, this could totally be an archetype.

PossibleCabbage |

Hmm, I wonder if they could do int penalty ancestry whose thing is that their culture is heavily anti-intellectual?
I feel like as long as every ancestry has either no flaws, or a bonus to both a physical and mental stat then pretty much any combination is fine.
Like -Int/+Wis is "not detail oriented" whereas "-Wis/+Int" is "overly focused on specifics."

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CorvusMask wrote:Hmm, I wonder if they could do int penalty ancestry whose thing is that their culture is heavily anti-intellectual?I feel like as long as every ancestry has either no flaws, or a bonus to both a physical and mental stat then pretty much any combination is fine.
Like -Int/+Wis is "not detail oriented" whereas "-Wis/+Int" is "overly focused on specifics."
That is true yeah, -Int/+Cha isn't that weird while -Int/+Str brings "brute" stereotype

Quandary |

Really, most any stat modifier is easy to invert with voluntary Flaws,
probably CHA penalty is worst to do so because all other stats have passive impact,
while anybody not boosting CHA can pretty freely penalize CHA with little impact...
In fact, a CHA bonus race is pretty much made for tanking CHA for free Bonus of choice*.
By which I'm saying these worries over stat bonuses/penalties seem even less relevant than they were in 3.x/1E,
but I guess habits die hard, and a direct comparision of numbers grabs attention and is "grokkable" narrative
unlike "actually it is about indirect implications for other stats more than the overt bonus/penalty stats themselves".
* This does hinge on the default Voluntary Flaw rule allowing double-bonus/flaw inverting original modifier, a dynamic which I dislike,
and prefer only allowing one flaw/bonus per stat, meaning original flaw/bonus can only be shifted to neutral or 10 at ancestry stage.

David knott 242 |

From GenCon blog:
... Advanced Player's Guide... will be a 256-page hardcover with four new classes (Investigator, Oracle, Swashbuckler, and Witch), ten ancestries and heritages (Aasimar, Catfolk, Changeling, Dhampir, Duskwalker, Kobold, Orc, Ratfolk, Tengu, and Tiefling), and tons of archetypes, general feats, spells, and magic items. The free public class playtest will drop in October!I believe they said there will be 60 Archetypes or so...
I should have commented on this weeks ago. All ten of these ancestries/heritages appear in the Bestiary. From the fact that five of them have the "Human" keyword and five of them lack it, I think we can deduce that we in fact have five ancestries and five heritages as follows:
Ancestries: Catfolk, Kobold, Orc, Ratfolk, and Tengu
Heritages: Aasimar, Changeling, Dhampir, Duskwalker, and Tiefling

The-Magic-Sword |
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Quandary wrote:From GenCon blog:
... Advanced Player's Guide... will be a 256-page hardcover with four new classes (Investigator, Oracle, Swashbuckler, and Witch), ten ancestries and heritages (Aasimar, Catfolk, Changeling, Dhampir, Duskwalker, Kobold, Orc, Ratfolk, Tengu, and Tiefling), and tons of archetypes, general feats, spells, and magic items. The free public class playtest will drop in October!I believe they said there will be 60 Archetypes or so...
I should have commented on this weeks ago. All ten of these ancestries/heritages appear in the Bestiary. From the fact that five of them have the "Human" keyword and five of them lack it, I think we can deduce that we in fact have five ancestries and five heritages as follows:
Ancestries: Catfolk, Kobold, Orc, Ratfolk, and Tengu
Heritages: Aasimar, Changeling, Dhampir, Duskwalker, and Tiefling
Nice catch actually, and notably that means we're getting five actual ancestries and five universal heritages, which just seems intentional. I actually somehow missed the presence of ratfolk until I read your post.

The-Magic-Sword |
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Hmm, so the Lost Omens Character Guide lists each of the following as Half Orc Heritages: Mountain dwelling Cragkin, Jungle Rainkin, Desert Sandkin, Arctic Frostkin, and Darklands Gloomkin.
I know that the ethnicity listed for the other races don't 1 to 1 with their heritages, but these seem pretty on the nose as heritage material and seem to refer to biomes where Orcs live (since it talks about their role in orcish society)
anyone have any thoughts about it? Seems like a workable list of heritage for APG Orcs to me.

keftiu |
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Hmm, so the Lost Omens Character Guide lists each of the following as Half Orc Heritages: Mountain dwelling Cragkin, Jungle Rainkin, Desert Sandkin, Arctic Frostkin, and Darklands Gloomkin.
I know that the ethnicity listed for the other races don't 1 to 1 with their heritages, but these seem pretty on the nose as heritage material and seem to refer to biomes where Orcs live (since it talks about their role in orcish society)
anyone have any thoughts about it? Seems like a workable list of heritage for APG Orcs to me.
Don’t quote me on this, but I feel like the Mwangi orcs near Lake Ocota are known as the Rainkin?

The-Magic-Sword |

I would really like to see some more dual wielding support for rogues, a feat to draw two weapons at once, and shadow dancer and assassin archetypes.
For Shadowdancers it seems you've got your wish, as that is indeed confirmed to be one of the archetypes coming in the new book-
Check out the new Product Page

Perpdepog |
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Narxiso wrote:I would really like to see some more dual wielding support for rogues, a feat to draw two weapons at once, and shadow dancer and assassin archetypes.For Shadowdancers it seems you've got your wish, as that is indeed confirmed to be one of the archetypes coming in the new book-
Check out the new Product Page
I'm mildly bummed that the vigilante is an archetype now, but honestly it makes too much sense and everything else on that list is so blood vessel burstingly excitement-inducing that I can't be upset.

Vidmaster7 |
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Honestly tho the PF1 vigilante might have worked better as an archetype too. like the pf1 one was basically do you want your vigilante to be a rogue or a fighter? (or like wizard warlock-esque thing etc.) The fact that the vigilante fighter option got everything the fighter got and more practically kind of bummed me out.

Midnightoker |

The-Magic-Sword wrote:I'm mildly bummed that the vigilante is an archetype now, but honestly it makes too much sense and everything else on that list is so blood vessel burstingly excitement-inducing that I can't be upset.Narxiso wrote:I would really like to see some more dual wielding support for rogues, a feat to draw two weapons at once, and shadow dancer and assassin archetypes.For Shadowdancers it seems you've got your wish, as that is indeed confirmed to be one of the archetypes coming in the new book-
Check out the new Product Page
I disagree, not because the class didn't have good concepts, but because now every class can be a Vigilante (which is how it should be).
Hopefully some of those Vigilante abilities can be migrated to Class Feats for the classes that it makes sense to have them (particularly Rogue and Swashbuckler).
Swashbuckler Vigilante for a Dread Pirate Roberts sounds fun :)

Elmdorprime |
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Just use vigilante archetype with the free archetype variant rule from GMG where everyone gets the archetype and its feats for free, and voila!
That sounds like a lot of fun and I'm actually going to let my players do that now.
Gotta love a company that makes you ask "why didn't I think of that already?!"

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Just use vigilante archetype with the free archetype variant rule from GMG where everyone gets the archetype and its feats for free, and voila!
Yeah, archetypes as plugins is extremely convenient. If I ever set up my steppe horselords campaign, I can likewise give everyone a mounted archetype for free.
Basically, any ability that's required as a campaign premise for all PCs can be easily injected as a free archetype like this.

Mark Seifter Designer |
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Mark Seifter wrote:Just use vigilante archetype with the free archetype variant rule from GMG where everyone gets the archetype and its feats for free, and voila!That sounds like a lot of fun and I'm actually going to let my players do that now.
Gotta love a company that makes you ask "why didn't I think of that already?!"
That's one of our goals! Back when I was doing research, one of my professors had a lto of catchphrases, and one of them was that simple is not the same as trivial: basically meaning that a lot of important ideas seem so simple when you hear about them that you think "Well I could have thought of that; in fact maybe I should have thought of that" and in academia, folks sometimes then discount the idea at that point as "trivial" when it actually makes the idea more impressive.

Mark Seifter Designer |
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I really think that the "archetypes for free" variant is going to be really popular. I wonder if another AP like Skulls & Shackles would insist on that variant because it just makes sense for all the characters to get the Pirate archetype without investing feats.
Well we did say in the GMG stream with Lyz and me that the art for the free archetype variant is of a group of iconics who are all pirates, complete with Droogami with an eyepatch!

Squiggit |
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I really think that the "archetypes for free" variant is going to be really popular. I wonder if another AP like Skulls & Shackles would insist on that variant because it just makes sense for all the characters to get the Pirate archetype without investing feats.
Even generally I think it's going to become more popular. As more and more options come out, class feats become an increasingly tight bottleneck, especially if you want to take your character in more than one or two directions.

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PossibleCabbage wrote:I really think that the "archetypes for free" variant is going to be really popular. I wonder if another AP like Skulls & Shackles would insist on that variant because it just makes sense for all the characters to get the Pirate archetype without investing feats.Well we did say in the GMG stream with Lyz and me that the art for the free archetype variant is of a group of iconics who are all pirates, complete with Droogami with an eyepatch!
Plushy now required

Quandary |
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For me personally, the free archetype (especially if its just the dedication feat) is already something I'm interested in giving my players for joining organizations like the Hellknights and the Red Mantis Assassins in-game.
"I don't care about your free feats, I'm still not joining your f!$%ed up little club, man..." ;-)