
![]() ![]() ![]() ![]() |

!Spoilers!
GM Question for other Society GMs.
In Starfinder Society Roleplaying Guild Scenario 1-34 Heart Of The Foe:
I had a player fall off of the chase vehicle and loose all of their weapons. In the next encounter the remaining players failed the diplomacy rolls with Ekkerah and therefore did not secure the Option to get the Players weapons back.
I ruled at the table that they has lost all of their weapons
Did I rule this right?

![]() ![]() ![]() ![]() ![]() ![]() ![]() |

If the character was captured by the Jinsuls, they would be among the prisoners in the final encounter, without their weapons. If the remainder of the party doesn’t secure Ekkerah’s help, he won’t free or re-equip the captured character before the fight. The scenario doesn’t call out what happens to the lost gear. Since nothing calls out that the weapons are lost for good, I would allow the PCs to recover the missing items from the dead Jinsuls at the end of the encouter, rather than having them be lost forever. When in doubt, it’s best (I think) to err on the side of the players.
How did the character in question manage to fall off the chase vehicle? Were they yanked off by the Jinsuls? I don’t see anything else in the chase scene that would cause that problem.