
GM TWO |

Isarn, Galt
Under the Thirteenth Revolutionary Council
Wealday, Oathday, and Fireday, 29th-31st Desnus, 4719
This is it. The end of the beginning -- the real start of the Conspiracy. You head off into the streets of Isarn, half an hour before curfew, needing to get home before some brainless brute of a city guardsman -- or perhaps worse, a gang member -- spots you and decides to hassle you. Of course you'd be able to handle yourself, no matter if they decide to get rough or just be susceptible to a bit of pecuniary compensation for allowing a solid citizen such as yourself to head home; you'd probably be able to persuade them into providing a personal escort, eh?
The real concerns of the moment, though, are your targets. With Jeggare investigating Frère Ardoise, you are left to take a closer look at the other two names you already know -- Thibault Belmont and Sœur Cendre. Belmont should provide no exceptional difficulty; ask around, find where he's located (as you so far only know the man's name and reputation), and make his acquaintance. Perhaps you could see if he needs anything that is normally ... difficult or impossible to acquire, eh?
Cendre presents an entirely different problem, of course, and that's the fact that an ordinary, upright citizen such as yourself just doesn't ask about the Gray Gardeners, much less nose about in regards to a specific one. This is going to take a considerable amount of finesse and discretion ...