| Igor Horvat |
Right now racial boosts and penalties can prevent in certain combinations having 18 in primary stat and prevent option to have it at 22 at 20th level.
So this suggestion is to broaden a little bonuses and penalties for abilities.
Every race(ancestry) will have 3 primary and 3 secondary abilities. Exept humans ofc.
you will get 2 boosts to give to 2 out of 3 primary abilities. And one penalty to give one of the 3 secondary abilities. After that you get one free boost to any ability that cannot be stacked with 2 primary boosts.
Humans: 2 free boosts to any ability. no primary or secondary abilites.
Dwarves: primary; str,con, wis. Secondary; dex, int, cha.
Elves: primary; dex,int,wis. Secondary; str, con, cha.
Orcs: primary; str, dex, con, Secondary; int, wis, cha.
Halflings: primary; dex, wis, cha. Secondary; str, con, int.
Gnomes: primary; con, int, wis. Secondary; str, dex, cha.
Hurká
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| 2 people marked this as a favorite. |
You attest to fix a problem, but I don't think most players see this as a problem.
Picking a race/ancestry with set penalties has been an enduring trade-off that has survived most incarnations of D&D. Figuring out how to make an engaging and powerful character despite their flaws is part of the fun. It's these choices that make TTRPGs interesting and I wish Paizo would include more of them, not remove most of the difficult choices.
| Gloom |
| 1 person marked this as a favorite. |
I agree with Hurka here, this is more of a feature than a bug. The idea that someone with a flaw to a stat cannot reach the highest value possible is a good one for me.
I hope they keep things the way they are now when it comes to ability boosts and flaws.