| Megistone |
Hello everyone!
I made a little math to see how long it takes to patch up wounded comrades with the use of Treat Wounds.
I assumed 16 HP at level 1, +8 per level, plus a +2 CON bonus going up with every stat bump; I also assumed a constant 60% success for Treat Wounds, with no criticals.
The average time needed to bring an ally from 0 HP to full is two hours and a half at level 1; it gets cut abruptly to just under two hours at level 2 and then goes quickly down, passing the one hour mark at level 10; the reduction slows down so that by level 20 it's about three quarters of an hour.
Just wanted to share!