| Scythia |
Given that there can be a Lore for nearly anything, I'm curious to hear what new Lores people have come up with so far.
For example: in my game, the Cleric got Additional Lore to take "Healer Lore", basically to have the ability to use recall knowledge that would be associated with injuries/recovery, and to represent healing as a profession.
| Bardarok |
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I haven't actually done any Lores that aren't RAW for the play test but I am already thinking about homebrewing things.
My first thought was that I could make Lore (smith) and Lore (leatherworker) or whatever work for crafting those specific items like a subset version of craft. If signature skills are left the same that would allow someone to become a legendary crafter in a small set of items even if craft isn't a signature skill.
I was also considering giving all characters two lores at start, one from their background and one from whatever region they grew up in basically a knowledge(local) for that region.