
Liir |
This is easier to digest if you open your Playtest PDF to page 89 [the first page of Fighter feats].
Feat Formatting
The current formatting for the feats doesn’t make some very important information readily apparent.
If you glance (not read) a page of feats you should..
… know that Point-Blank Shot is a Stance.
… know what powers are Attacks (even if they are not Attacks themselves, but have you take Attack actions – I’m looking at you Double Slice).
… know if they require that you have not yet taken an Attack action on your turn (Point-Blank Shot, Power Attack, and Sudden Charge).
… know if you can only use the ability _after_ you have taken an Attack action (Combat Grab, Furious Focus)
My point is important traits, ones that change the mechanics of a feat, need to have their own section on the feat, or their own symbol, color, etc… Knowing that the feat is a Fighter feat, or involves movement (Move trait) makes sense from an organizational standpoint, but when blended with mechanic changing keywords, obfuscates key information.
Open and Press
I don’t understand why the Open trait exists on many feats, I believe there will be some bewilderment from a player when you tell them that they can’t:
* Strike to kill the orc in front of them and then Sudden Charge to other orc beating on the Wizard.
* Certain Strike an orc that is near death and then Power Attack his friend standing next to him.
The second example is a double winner, since Certain Strike is a Press (which I didn’t realize until I looked carefully at it while writing this post).
I can understand if the feat has the Open or Press trait for balancing purposes or for thematic purposes, but currently it seems like often these two traits were assigned to put to use the Open/Press mechanic.