
DM Livgin |

Ya, I have reservations about that. I like the idea of the wizard in the back going think! Think! Think! As the party struggles with a hydra.
It is not balanced to be able to roll until you get twenties, gaming the system. But I do like the idea on the alchemist pulling out a reagent kit on a dead aberration to figure out if it reacts to any rare metals (perfect example of taking 20?)
Maybe the best answer is to break the rule if your players are role playing well. And then if they try to game the system like that regularly, make a skill feat that breaks the rule?