Critical Failures on Attack Rolls


Playing the Game


I cannot seem to find anywhere a mention of a critical failure on attack rolls. This to me seems odd due to the role reversal from 1.0 and because you can take the -5 and -10 for extra attacks. Meaning there is no reason not to give it a shot if you have nothing else to do. This is especially detrimental for monsters. They just take all the penalties with no risk high reward.

Did I miss something?


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Critical failures do not usually do anything intrinsically different from a regular failure for most non-splash weapons, but they do make you "provoke" from various reactions.

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