| ZedainTurkBlitz |
I cannot seem to find anywhere a mention of a critical failure on attack rolls. This to me seems odd due to the role reversal from 1.0 and because you can take the -5 and -10 for extra attacks. Meaning there is no reason not to give it a shot if you have nothing else to do. This is especially detrimental for monsters. They just take all the penalties with no risk high reward.
Did I miss something?