Bane Ability vs +5 Cap.


Rules Questions


Hi there,

Another quick question about Inquisitor.

If I'm holding, let's say, a +4 scimitar, and use BANE ability.

Will my weapon goes +6? Or will it cap at +5?

What about a +5 vorpal scimitar with Greater Bane ? Would it goes +9?

Thanks,
Amuny

Liberty's Edge

Yes, bane allows it to exceed the +5 because the +5 cap. Ditto with furious. My barbarian / inquisitor definitely wants a furious weapon for just this reason.


Amuny wrote:
If I'm holding, let's say, a +4 scimitar, and use BANE ability. Will my weapon goes +6? Or will it cap at +5?

+6.

The bane weapon quality counts as a +1 quality, and THAT'S what matters for the total +10 limit on magic weapons.

A +5 dragon bane dancing greatsword is a legal weapon. Against a dragon, it would function as a +7 dragon bane dancing greatsword, but that doesn't increase its price at all (or put it over the limit of +10 weapon enhancements).

Amuny wrote:
What about a +5 vorpal scimitar with Greater Bane ? Would it goes +9?

+7. Greater Bane (Su) increases the bonus damage to to 4d6, but doesn't add another +2.


Thanks for the correction about greater bane and the official quote, makes it clear enough ;)


Amuny wrote:

Hi there,

Another quick question about Inquisitor.

If I'm holding, let's say, a +4 scimitar, and use BANE ability.

Will my weapon goes +6? Or will it cap at +5?

Will effecively be +6.

Amuny wrote:


What about a +5 vorpal scimitar with Greater Bane ? Would it goes +9?

Thanks,
Amuny

He will be unable to greater Bane the weapon. A +5 Vorpal Scimitar is ALREADY a +10 weapon. You can not take it above 10 and adding the Bane ability (+1) would make it a +11 Weapon.

This is similar to a Divine Bond for a Paladin which has been ruled can NOT bring the weapon over +10 total value.


Ughbash wrote:
He will be unable to greater Bane the weapon. A +5 Vorpal Scimitar is ALREADY a +10 weapon. You can not take it above 10 and adding the Bane ability (+1) would make it a +11 Weapon.

Whoops, you're correct.

Magic Weapons: "A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10."

A +5 Brilliant energy scimitar could get Greater Bane to be effectively +7 (with 4d6 bonus damage) against it's designated foe.

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