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I am planning to run a group through basically all of Season 9 scenarios. I'll start them as recruits in #06-10, then completing their Confirmation and becoming official Pathfinders with #05-08, then starting #09-01 I will play through all the Tier 1-5 scenarios in numerical order, then go to #09-02 and do the same with the 3-7 scenarios, etc..
Are there any potential timeline issues with this? I know it's totally valid to do this (so long as characters are remaining within the level tier for the adventure and don't out level them or similar), but if possible I'd like to present as consistent a story as possible too and avoid them suddenly being in a higher level scenario that quite obviously occurs after something they already completed.
Similar to this, are there any additional scenarios, quests or modules that might be worth introducing into my plan to help further flesh out the story for the players?
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Or, perhaps, just picking a different season to run through entirely if others have a more complete plot to them. Though, ideally a season with the current faction divisions so it's not too confusing as to who the primary players are in things.
But if you have suggestions for some other tie in scenarios from earlier seasons that would be great too.
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Season 9 is bundled in story arcs of 2-3 scenarios, but the scenarios are frequently in different tiers so you often can't go directly from one to the next. Each arc is tied to a faction, but obviously you don't need to be in a faction to play the scenario. The arcs go something like this:
Shrine of the Sacred Tempest > Clash in Kamiuko Wood (Silver Crusade)
Signs in Senghor > Bloodcove Blockade (Exchange)
Call of the Copper Gate > Oath of the Overwatched (Dark Archive)
Birthright Betrayed > Jarlsblood Witch Saga > The Lion's Justice (Sovereign Court)
A Case of Missing Persons > Fury of the Final Blade (Liberty's Edge)
The Unseen Inclusion > Salvation of the Sages (Scarab Sages)
There are quite a few threads on the boards about multi-season arcs that you can put characters through though, to really give the players a feel for what the society is about.