Gedonnas
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I want to create a Sacred Huntmaster for Society games but I can't decide between a two handed melee build and an archer. Melee seems good for teamwork feats-flanking with animal but d8 dice, no heavy armor proficency and being forced to choose a deity that grants a good favored weapon makes me hesitant. Archery build is more flexible: I can choose a deity freely and have decent reflex saves but there aren't many teamwork feats that goes well with archery and archery build has feat tax. I'm open for all advices (like options except melee-archery or multiclassing) but also determined to choose the Conversion Inquisition.
Grandlounge
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Melee inquisitors work well. 14 Con FCB and a D8 give you 11 starting HP Most D10 characters only start with 13. You can pick up either toughness or heavy armour at level 1 if you're going two-handed as you can not get power attack.
Human heavy armour, combat reflexes, long spear and an animal companion will give you great level 1 DPR and most of the survivability of a fighter. Think of it this way you can soak 11 damage and your ac can soak 9 or more. Use shield of faith when you want to be a little more protected.
If you want extra power, take gorum as your god for the greatsword as a favored weapon and the anger inquisition. You can go further as a half-orc with sympathetic rage and amplified rage. You would have to give up the conversion inquisition though.
The standard build would include pack flanking, outflank, broken wing gambit or paired opportunist.
The archer build is good but without judgement or studied target, they are not my favourite archery inquisitor builds.
Raverner Hunter nature or lunar mystery or Base Inquisitor/Sanctified Slayer with animal domain make good Pet Classes with a bow.
| lemeres |
If you want extra power, take gorum as your god for the greatsword as a favored weapon and the anger inquisition. You can go further as a half-orc with sympathetic rage and amplified rage. You would have to give up the conversion inquisition though.
I would go with a high crit weapon personally. Just like a hunter, the huntmaster can grab outflank in order to give AoOs when they crit. That is a nice extra bite from your pupper.
...and if you have paired opportunists, that means another 2 handed attack from you (and can't you get more AoOs if that crits?).
I will second using half orc- they give you free falchion proficiency. And that means that your diety selection is opened up again. Elf for the elven curved sword or half elf with the free weapon proficiency trait is good too.
If you just want to be a blender, you can look for a lot of dieties that give 18-20 weapons. Sarenrae is a common example with her scimitar.
Grandlounge
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The rage build and the build I referred to as the standard build are hard to put together.
Feats:
Extra rage, power attack, sympathetic rage, combat expertise, possibility combat ref.
Teamwork feats
Pack flanking, outflank, paired oppunist amplified rage.
The build finishes really late when you try to combine them, especially with a strict reading of the rules, which dictate for outflank and paired opportunist to work you have to be both adjacent (PO) and flanking (OF).
I have run both style builds through pfs but I have not benchmarked them against one another. The rage build is insanely accurate can have a "+5" weapon when needed by level 6, has great survivability due to the higher con of the of the PC and AC.
The "standard" (not meaning to sound derogatory I love my PC that uses this) is great when it crits though I don't love having to buy a keen weapon. Until you have 15-20 crit the 1 additional crit per 20 attacks is minor and unlike a hunter inquisitors can't get outflank early. This means the build play nearly identically until level 6.
I have a mount scatified slayer that uses a Lance. The build is awesome but befits from a 1 level dip.