Chapter 9 Revisited - A Compilation of Combat Houserules


5th Edition (And Beyond)


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I have been kicking combat houserules and stuff around for a long time, but I’ve put my notes all together into an OGL complaint replacement chapter for Chapter 9 in the Player’s Handbook.

A brief overview of the changes:

  • Expanded options for player actions, taking the existing elements of a round and making a larger standardized move-set to fit common situations my games have encountered and that I have heard of.
  • Modified weapon reach rules, giving three bands of reach with weapons and placing more distinction between weapons by making reach a larger part of combat.
  • Additional effects on hit. Instead of weighing a Shove against raw damage, you now try and win advantages in combat to apply an extra effect on a hit to make combat more tactical and dynamic. Combine with expanded options for players, you can also attempt to win defensive effects with new reactions.
  • A streamlined injury tracking system combined with not falling unconscious at 0 hit points to give more dramatic possibilities at low hit points. It also prevents akwardness around being knocked unconscious 4-5 times in an encounter.
  • Somebasic advice for running a combat with zone style maps instead of the default maples and tactical map options.

Feedback appreciated.


Good to have some free thunked combat stuff out there for going beyond, plus 5e. ;)

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