Satyr Race for 5.0


5th Edition (And Beyond)


This is my attempt to make a viable satyr race that wasn't just a bard centric build.

this will allow the satyr to be proficient with nature themed classes as well as bards.

Satyr: Home brew

Ability Score Increase: Dexterity +2
Age: 100-750 years old
Alignment: chaotic neutral or good
Size: Medium
Speed: 30 feet (35 feet @ 3rd Level & 40 feet @ 5th level)
Darkvision: 60 feet
Fey Ancestry: as elf (replace with Magic Resistance @ 7th Level)
Languages: speak read write Sylvan & common
Ram: melee weapon attack 2d4 bludgeoning

Subrace: Pan:
Ability Score Increase: Constitution 1
Mask of the Wild: attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena
Sneaky: proficiency in stealth

Subrace, Faun:
Ability Score Increase: Charisma 1
Pan Pipes: page 267 MM
Revelry: proficiency in perform

thanks for looking =)

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It's a little too much. No reason for abilities to upgrade at certain levels. Magic Resistance especially should be avoided (Yuan-Ti are overtuned for PC use).

Pan Pipes aren't tuned for PC use either. Maybe if it's 1/LR.

Ramming is stronger than the Lizardfolk bite, but it's probably okay mechanically. I suppose it's power-spikey for low level monks to attack for 2d4 twice instead of 1d4 twice.


the goal was to make a playable satyr that wasn't bard specific, and honestly balance isn't a thought that I ever entertain.

the reason I tried for the upgrade at levels, to match the entry in the monster manual.

ramming wasn't a magic specific attack, so I compared it to weapons that could be bought, and found that any pc could find a comparable weapon.

thank you for the advice, and taking the time to read it.

I'll try to tweak it later.


Okay, here is a second attempt to make the satyr.

Also my personal thanks to Petty Alchemy for his insight.
I took his advice in a few things.

of note: I added three feats that would complete my need to have a satyr as strong as the MM version.

Satyr: Home brew
Ability Score Increase: Dexterity +2
Age: 100-750 years old
Alignment: chaotic neutral or good
Size: Medium
Speed: 30 feet
Darkvision: 60 feet
Magic Resistance: MM page 267
Languages: speak read write Sylvan & common
Ram: melee weapon attack 1d6 bludgeoning

Subrace: Pan:
Ability Score Increase: Constitution 1
Mask of the Wild: attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena
Sneaky: proficiency in stealth

Subrace, Faun:
Ability Score Increase: Charisma 1
Cantrip: Friends (cha)
Revelry: proficiency in perform

Racial Feat (Satyr): Caper: +10 feet speed
Racial Feat (Satyr: Faun): Pan Pipes: MM page 267
Racial Feat (Satyr: Pan): Crown of Horns: Ram damage increased to 2d4 bludgeoning damage

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Increasing damage from 1d6 to 2d4 isn't really worth it. Maybe if it also gave +1 to Str or Con? And/Or a bonus action Shove attempt on a successful ram attack?

Caper is just Mobility without the other benefits.

The base race looks good. It has a good sensory ability (darkvision), a good defense (magic resistance), a good offense (ram), and the two sub-races provide a nice choice in utility: sneakiness or face.

I like it!


SmiloDan wrote:

Increasing damage from 1d6 to 2d4 isn't really worth it. Maybe if it also gave +1 to Str or Con? And/Or a bonus action Shove attempt on a successful ram attack?

Caper is just Mobility without the other benefits.

The base race looks good. It has a good sensory ability (darkvision), a good defense (magic resistance), a good offense (ram), and the two sub-races provide a nice choice in utility: sneakiness or face.

I like it!

thank you for your insight as well, I'll take your suggestions and work on it, maybe throw some of my art up here =)

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Or maybe allow the ram to be a bonus action?


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SmiloDan wrote:
Or maybe allow the ram to be a bonus action?

strongly agree with that suggestion. =)


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here is the third try. walk among men was taken from the previous addition "heroes of the Feywild"

also thanks again to Smilo Dan and petty alchemy for the advice.

Satyr: Home Brew
Ability Score Increase: Dexterity +2
Age: 100-750 years old
Alignment: chaotic neutral or good
Size: Medium
Speed: 30 feet
Darkvision: 60 feet
Magic Resistance: MM page 267
Languages: speak read write Sylvan & common
Ram: melee weapon attack 1d6 bludgeoning

Subrace: Pan
Ability Score Increase: Constitution 1
Mask of the Wild: attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena
Sneaky: proficiency in stealth

Subrace: Faun
Ability Score Increase: Charisma 1
Cantrip: Friends (cha)
Revelry: proficiency in perform.

Racial Feat (Satyr) Walk Among Men: appear as elf, half elf, or human. your face and build are recognizable yours. illusion start and ended as a bonus action or until death.
Racial Feat (Satyr: Faun) Pan Pipes: MM page 267
Racial Feat (Satyr: Pan) Crown of Horns: Ram damage increased to 2d4 bludgeoning damage, and bonus action shove attempt on successful ram attack.

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