Statted out the Okimoro


Dead Suns


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Don't know if this is of any interest to anyone else but I'm really considering having the game start with a simple little scene of the Okimoro being jumped by a lone goblin 1/2 tier junk ship and giving the players the option of either playing the encounter out or just running away from it. As such I statted out the Okimoro.

Since in the AP the shuttle seems to be meant to tootle around the Pact Worlds picking up folks to bring back to Absalom Station I built it to be pretty tanky and as fast as I could make it. The only crew is a pilot who is a Shirren named Kerpask with a Piloting rank of +1 and skill of +5 (to not outshine any pilot PCs who might want to take over). Her approach to combat is to RUN AWAY AND NOT DIE and the Okimoro reflects those twin desires. Since it takes 1d6+2 days to go from planet to planet the Okimoro is fitted with a state of the art HAC Entertainment module along with the necessary Guest Quarters and Escape Pods.

Tier 1

Okimoro, Interplanetary Shuttle

Speed 10; Maneuverability perfect (turn 0); Hyperspace N/A;

AC 13; TL 13

HP 35; DT —; CT 7

Shields:
Light 50 (forward 12, port 12, starboard 12, aft 14)

Attack (Forward):
Flak thrower (3d4) Short, point +8

Power Core:
Pulse Black (120 PCU)

Hyperspace Engine:
NONE

Systems:
Advanced medium range sensors
crew quarters (basic)
mk 2 armor
mk 2 defenses
mk 1 mononode computer with a false shell and a firewall protecting the systems that control the ship.

Expansion Bays (3):
Guest Quarters
HAC recreation
escape pods

Modifiers +1 any one check per round, +2 Piloting; +4 Computers

(BP used 55/55, Power used 97/120)

Morale: Kerpask keeps an eye on her state of the art medium range sensors to detect any threats as she flies from world to world as contracted by her clients. Upon detection of any threat Kerpask speeds away in the direction of the closest Steward security station. If given chase she blares out a distress signal as she runs. She only accepts work that takes her through well guarded space.

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