One Night Call of Cthulhu help needed!


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Hey everyone,

I want to do a one nighter Call of Cthulhu game, anyone know of a good quick adv. I have 5th ed. and d20 version of the game but not much else. I know most eds. (except for the current 7th ed.?) are fairly interchangeable so I'm not too worried about conversion issues, just don't want a long drawn out game. Any Suggestions, help or web pages with short adv. would be welcomed.

Thanks all.


The CoC rulebook itself has several excellent one-shot scenarios that should be doable in a one-shot game session.

Two of the very best are The House in the Woods and The Haunting.


The Mad Comrade wrote:

The CoC rulebook itself has several excellent one-shot scenarios that should be doable in a one-shot game session.

Two of the very best are The House in the Woods and The Haunting.

+1 on the Haunting as the scenario to go with. The Mad Comrade knows his stuff when it comes to CoC!


Storyteller Shadow wrote:
The Mad Comrade wrote:

The CoC rulebook itself has several excellent one-shot scenarios that should be doable in a one-shot game session.

Two of the very best are The House in the Woods and The Haunting.

+1 on the Haunting as the scenario to go with. The Mad Comrade knows his stuff when it comes to CoC!

Thanks! I love The Haunting as an introductory scenario for players new to CoC. The survivors of this scenario then went on to deal with the Horror on the Orient Express. Most of them did not survive the ordeal.

The 5th ed CoC book might feature The Haunting within its covers...


The Mad Comrade wrote:
Storyteller Shadow wrote:
The Mad Comrade wrote:

The CoC rulebook itself has several excellent one-shot scenarios that should be doable in a one-shot game session.

Two of the very best are The House in the Woods and The Haunting.

+1 on the Haunting as the scenario to go with. The Mad Comrade knows his stuff when it comes to CoC!

Thanks! I love The Haunting as an introductory scenario for players new to CoC. The survivors of this scenario then went on to deal with the Horror on the Orient Express. Most of them did not survive the ordeal.

The 5th ed CoC book might feature The Haunting within its covers...

Yes the Haunting is indeed in it, I'll read it tonight.

Thanks for the help Mad Comrade & Storyteller Shadow


Andre Caceres wrote:
The Mad Comrade wrote:
Storyteller Shadow wrote:
The Mad Comrade wrote:

The CoC rulebook itself has several excellent one-shot scenarios that should be doable in a one-shot game session.

Two of the very best are The House in the Woods and The Haunting.

+1 on the Haunting as the scenario to go with. The Mad Comrade knows his stuff when it comes to CoC!

Thanks! I love The Haunting as an introductory scenario for players new to CoC. The survivors of this scenario then went on to deal with the Horror on the Orient Express. Most of them did not survive the ordeal.

The 5th ed CoC book might feature The Haunting within its covers...

Yes the Haunting is indeed in it, I'll read it tonight.

Thanks for the help Mad Comrade

You're more than welcome!


One key thing in CoC is to keep in mind the Dice Philosophy of the game.

Dice rolls are not necessarily about success of failure of an action. It's about who controls the narrative, the Player or the GM

For example: if the players are confronted by a locked door and Player A says "I kick it down", you have him make a STR test to do it.

For the story to progress you need them to get in that room, failing to get in the room brings the story to a stop. So the STR test isn't about opening the door, it's about what happens as the door opens.

Player succeeds the Roll - door flies open and the player boldly enters the room to discover the corpse.

Player fails the roll - After a couple of blows the door swings open, cautiously the player enter the room, only to slip on a pool on the ground, as he picks himself off the ground he finds himself stareing into the blank eyes of the corpse. His hands stained with blood from the pool he slipped in as he entered the room.

Nothing bad actually happens and the result is mostly the same (players find the corpse) but the narrative changes the mood of the story.


Greylurker wrote:

One key thing in CoC is to keep in mind the Dice Philosophy of the game.

Dice rolls are not necessarily about success of failure of an action. It's about who controls the narrative, the Player or the GM

For example: if the players are confronted by a locked door and Player A says "I kick it down", you have him make a STR test to do it.

For the story to progress you need them to get in that room, failing to get in the room brings the story to a stop. So the STR test isn't about opening the door, it's about what happens as the door opens.

Player succeeds the Roll - door flies open and the player boldly enters the room to discover the corpse.

Player fails the roll - After a couple of blows the door swings open, cautiously the player enter the room, only to slip on a pool on the ground, as he picks himself off the ground he finds himself stareing into the blank eyes of the corpse. His hands stained with blood from the pool he slipped in as he entered the room.

Nothing bad actually happens and the result is mostly the same (players find the corpse) but the narrative changes the mood of the story.

So more about setting the mood then actions. I Got that, but am worried doing so if I end up with a lot of players. The Haunting fits the bill I was looking for but what if I end up with a party of 10 players or more. I'm getting a lot of interest already.

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