Wands, scrolls, potions...where are they?


General Discussion

Grand Lodge

Reading through the core rules, there's almost no mention of magic consumables. No scrolls or wands. The only reference to potions is in the spell description of Make Whole ("potions and grenades").

Perhaps consumables will be introduced in the future. As it stands, though, a lot of spells that don't make sense to burn a known spell slot on will never get used.

Between the lack of consumables and the lack of prepared casters in Starfinder, the result is that classes that are primarily casters are a lot less flexible than similar counterparts in Pathfinder.

Am I missing something?

Grand Lodge

Spell Amps and Spell Gems, Page 224.

Grand Lodge

Peat wrote:
Spell Amps and Spell Gems, Page 224.

Completely missed that! Maybe in a previous rulebook revision they were still scrolls and potions (thus the reference in Make Whole).


Speaking of your typical magic related items... What's the new versions of Rods and Staves?

I think Spell Gems are the Scroll stand in right? What exactly are Spell Amps though?

Also, I think I heard it mentioned that the new term for potions is "serums".

Grand Lodge

Spell Gems - magic Scrolls
Spell Ampoules - Magic Potions
Serums - Potions/Elixirs

No rods to simulate metamagic, as far as I've seen.
No staffs to cast spells from, as far as I've seen.


Seems metamagic has been removed, tbh.

As for staffs and wands, I assume most have been invalidated by tech. Who needs a staff a lightning when you can have a lightning canon for what is essentially cheaper?


That is kinda my guess for wands/staves hard to complete vs tech weapons so while they probably could still be made most don't bother.


IonutRO wrote:
Seems metamagic has been removed, tbh.

Metamagic is still around, but it's been tucked away inside some of the Technomancer's Magic Hacks. They don't change the level of a spell, but you can only apply one magic hack that "affects the attributes of a spell" to a given spell casting.


Pathfinder Starfinder Society Subscriber
IonutRO wrote:
Seems metamagic has been removed, tbh.

Many of the old metamagic feats now exist as Technomancer magic hacks. Would it be appropriate to have magic items that grant these hacks? If such items exist, should they still require the user to spend Resolve (as the magic hacks do) or should they grant a certain number of free uses?

Questions like these suggest to me that Starfinder will eventually have its own equivalent hardback book to Ultimate Equipment. There are so many gadgets suitable to the setting that are not defined in the core rulebook.


Yup given how huge the initial book is they still can't include everything. Expect magic/equipment/tech books to come soon enough.


Jimbles the Mediocre wrote:
IonutRO wrote:
Seems metamagic has been removed, tbh.
Metamagic is still around, but it's been tucked away inside some of the Technomancer's Magic Hacks. They don't change the level of a spell, but you can only apply one magic hack that "affects the attributes of a spell" to a given spell casting.
David knott 242 wrote:
IonutRO wrote:
Seems metamagic has been removed, tbh.

Many of the old metamagic feats now exist as Technomancer magic hacks.

Those are less "true" metamagic and more the SF equivalent of the magus arcana that allow you to metamagic one spell per day without increasing spell level, being limited in number of uses instead of increasing the "cost" of a spell.

Community / Forums / Starfinder / Starfinder General Discussion / Wands, scrolls, potions...where are they? All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion