Distinguished Decapus
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Reading through the core rules, there's almost no mention of magic consumables. No scrolls or wands. The only reference to potions is in the spell description of Make Whole ("potions and grenades").
Perhaps consumables will be introduced in the future. As it stands, though, a lot of spells that don't make sense to burn a known spell slot on will never get used.
Between the lack of consumables and the lack of prepared casters in Starfinder, the result is that classes that are primarily casters are a lot less flexible than similar counterparts in Pathfinder.
Am I missing something?
| David knott 242 |
Seems metamagic has been removed, tbh.
Many of the old metamagic feats now exist as Technomancer magic hacks. Would it be appropriate to have magic items that grant these hacks? If such items exist, should they still require the user to spend Resolve (as the magic hacks do) or should they grant a certain number of free uses?
Questions like these suggest to me that Starfinder will eventually have its own equivalent hardback book to Ultimate Equipment. There are so many gadgets suitable to the setting that are not defined in the core rulebook.
| IonutRO |
IonutRO wrote:Seems metamagic has been removed, tbh.Metamagic is still around, but it's been tucked away inside some of the Technomancer's Magic Hacks. They don't change the level of a spell, but you can only apply one magic hack that "affects the attributes of a spell" to a given spell casting.
IonutRO wrote:Seems metamagic has been removed, tbh.Many of the old metamagic feats now exist as Technomancer magic hacks.
Those are less "true" metamagic and more the SF equivalent of the magus arcana that allow you to metamagic one spell per day without increasing spell level, being limited in number of uses instead of increasing the "cost" of a spell.