| @stroVal |
Anyone here who's using Adnd 2nd modules or pathfinder stuff for
Classic Fantasy? Mainly classes; monsters not so much.
Still going through the main rules so I can't really say how easy it is at this stage..
Though it seems more of a case of finding the equivalent within Mythras than actually converting.
| Bluenose |
For modules, while I don't have Mythras Classic Fantasy I do have the base game and a lot of experience with the predecessor systems. In my experience D&D modules typically put in too many 'filler' encounters, which in D&D are pretty trivial but do serve to do a little attrition on mid-level characters, for them to be a good fit for Mythras (or similar games). That slingshot critical to the head drops you however much experience your character has.
| @stroVal |
For modules, while I don't have Mythras Classic Fantasy I do have the base game and a lot of experience with the predecessor systems. In my experience D&D modules typically put in too many 'filler' encounters, which in D&D are pretty trivial but do serve to do a little attrition on mid-level characters, for them to be a good fit for Mythras (or similar games). That slingshot critical to the head drops you however much experience your character has.
I love what d100 has to offer but I would like to make it a 'click' more High Fantasy if possible..
Though I can't be sure until I finish Classic Fantasy first (maybe its the tone I want exactly)
| @stroVal |
Magic World, perhaps. That's the closest I think any d100 game comes to high fantasy. It's basically the Elric/Stormbringer system with the specific references taken out.
Most of the reviews I ve seen state Mythras (and Classic fantasy) > Magic World.
Hmmm,
I will report as I progress..maybe in the end a mash-up of various Books will wield the results I want.