Halfing Rogue with 24 hp at level 2?


Rules Questions


I am new to RPG's and I am a brand new DM. There is a halfing Rogue in my game with 24 hp at level 2? I sense something wrong here....


Toughness +2, favored class bonus in hp +2, first die max, second average +13, con 16 +6 hp = total 24.

There are other ways to get there, but there's one. Are hp rolled or average?


That's unusually high, but not impossibly high. I agree with Java Man that we need to know whether average HP or rolled HP rules are in effect, as rolled HP can result in very high HP totals by sheer luck.


Yeah, it's unusually high but not impossible.

When you are the GM you are allowed to ask a player to explain how they reached that level of hp, especially when you're new to a game and new to GMing.

Frankly, and I don't mean this to be offensive, but you really shouldn't GM until you're familiar with the game as a player and competent with the rules. Once you reach that point, then you can try to step into the role of a GM.

All that said, rogues roll d8s. 2 levels would give at most 16 hp for HD. 2 more if they used their FCB for it. Lets assume a +2 con modifier, for another 4 hp. That brings us up to 22 hp. Toughness, would bring that up to 24.

However, it's rare for players to invest that hard into HP, especially spending a feat on toughness.

If the player is new, they might incorrectly be adding their con score instead of the modifier to their HP. Maybe. But then they would actually have incredibly low hp.

Regardless, I would be suspicious and ask your player to explain how they arrived at that value.


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toughness gives 3 HP till lv4.


In my experience it's pretty common for rogues to take HP for their favored class bonus. They're not starved for skill points and specifically for halflings, their alternative favored class bonus isn't great.

About the toughness feat, I know players who are very antsy about low level play, where a single unfortunate critical hit can kill them. One of my players invariably takes it early and retrains it later. So, not an uncommon source of extra hit points in my experience.

Maximum hit points at level 1, plus 2 from favored class bonuses, plus 3 from toughness, that adds up to 13. Eleven unaccounted for. That requires a roll of 3 for hit points at level 2 and a constitution score of 18, or a roll of 5 with a con of 16, or a roll of 7 with a con of 14. All within the realms of possibility.


8 at level 1
1d 8 at level 2
Toughness at level 1 +3
Favoured class bonus 1/ level
Con bonus / level

Assuming max at 2 that's 21+con. If Con is +2 that's 25

Did you allow traits?
There's a trait (tribal scars) that gives 6 HP

With tribal scars let's go
1st level 8 + 6 + 3 toughness,trait for 17. Favoured class 1st, 2nd 19 HP. For 24 he could have even take average HP on his second die (half +1 being 5)


Isn't tribal scars a feat though?


Wow, Tribal Scars is one hell of a feat, esp at low levels. But it's a feat, not a trait, so if he took it for the +6 HP he can't have Toughness' +3 HP yet.


Claxon wrote:

Yeah, it's unusually high but not impossible.

When you are the GM you are allowed to ask a player to explain how they reached that level of hp, especially when you're new to a game and new to GMing.

Frankly, and I don't mean this to be offensive, but you really shouldn't GM until you're familiar with the game as a player and competent with the rules. Once you reach that point, then you can try to step into the role of a GM.

All that said, rogues roll d8s. 2 levels would give at most 16 hp for HD. 2 more if they used their FCB for it. Lets assume a +2 con modifier, for another 4 hp. That brings us up to 22 hp. Toughness, would bring that up to 24.

However, it's rare for players to invest that hard into HP, especially spending a feat on toughness.

If the player is new, they might incorrectly be adding their con score instead of the modifier to their HP. Maybe. But then they would actually have incredibly low hp.

Regardless, I would be suspicious and ask your player to explain how they arrived at that value.

I agree with you in regards to it being optimal for me to DM once I am more familiar with the game. However, my childhood group of friends that I am playing with, I am the most experienced between all of us. So either I DM or no one plays. :(


Thanks for all the replies guys. I now have questions I can ask.

Best
Adam


I once DM'd a dwarf fighter who rolled max HP for his first three levels. It was kind of frustrating, but I watched him roll the dice and saw those 10's come up. Since I am pretty good at rolling low when it comes to ability scores and HP, I tend to favor ability score point buy and taking average HP at each level. The "randomness" of die rolling is part of the game. Sometimes you get a great roll at an opportune time.


If he's got 18 CON, and/or took the toughness feat, that's not impossible, though it's indeed very high.


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we just use max hp for everything game is less glass cannony that way

Scarab Sages

adam nasadowski wrote:
I am new to RPG's and I am a brand new DM. There is a halfing Rogue in my game with 24 hp at level 2? I sense something wrong here....

Your probably thinking that a smaller character should have less HP. Pathfinder, at least for player characters, doesn't really work like that.

And Pathfinder Rogues have d8 HP per level (I recall the D&D versions having d6 HP per level).

Anyway, for first level characters....

Toughness+Tribal Scars (2 feats) for +9 HP at first level . Human is the obvious race here, though Inner Sea Races added a racial option for Dwarves to swap some racial bonuses for extra toughness. Some classes gain toughness, too.

Tireless (Trait) grants +1 HP. It's a Faction trait, but not every GM I've played under cared about that. For PFS, you'd need the Exchange Faction.

20 Con is +5 HP. So no halflings here, but if using a point buy system, getting an 18 on the die doesn't require any luck - just pick a race with a bonus to CON.

So at first level, that's +15 HP without selecting a class.

+20 HP for a 2nd level character (15 for the first level, and 5 more for the CON score). It's pretty easy to end up with a player character with more HP than the solo boss for the whole party to defeat.

Liberty's Edge

Ciaran Barnes wrote:
I once DM'd a dwarf fighter who rolled max HP for his first three levels. It was kind of frustrating, but I watched him roll the dice and saw those 10's come up. Since I am pretty good at rolling low when it comes to ability scores and HP, I tend to favor ability score point buy and taking average HP at each level. The "randomness" of die rolling is part of the game. Sometimes you get a great roll at an opportune time.

The randomness was part of the 1st or 2nd AD&D edition of of BECM D&D, where small differences in stats weren't so important.

It become more a problem with the 3.x line of the game, where every 2 points in a stat what you get change.

Scarab Sages

Diego Rossi wrote:
Ciaran Barnes wrote:
I once DM'd a dwarf fighter who rolled max HP for his first three levels. It was kind of frustrating, but I watched him roll the dice and saw those 10's come up. Since I am pretty good at rolling low when it comes to ability scores and HP, I tend to favor ability score point buy and taking average HP at each level. The "randomness" of die rolling is part of the game. Sometimes you get a great roll at an opportune time.
The randomness was part of the 1st or 2nd AD&D edition of of BECM D&D, where small differences in stats weren't so important.

Oh man, remember back in the day where you'd roll attributes THEN pick a class you were eligible for? Rather than the point buy system of selecting your class, then taking attributes to benefit that class.


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Murdock Mudeater wrote:
Oh man, remember back in the day where you'd roll attributes THEN pick a class you were eligible for? Rather than the point buy system of selecting your class, then taking attributes to benefit that class.

DM: Roll 3d6 for your stats, in order.


Murdock Mudeater wrote:
Oh man, remember back in the day where you'd roll attributes THEN pick a class you were eligible for? Rather than the point buy system of selecting your class, then taking attributes to benefit that class.

Yeah, and if you rolled really low on even one stat it really narrowed down your choices. For example if you rolled 5 for charisma you could only be an assassin, end of story. This sometimes created characters that could not be played at all, like the 5 charisma, 10 intelligence guy, because assassins had to have at least 11 intelligence but having 5 charisma you could only be an assassin.

Also fun was that the scores affected what race you could be. If you rolled 6 for Intelligence you could not be a gnome or an elf.


Magentawolf wrote:
Murdock Mudeater wrote:
Oh man, remember back in the day where you'd roll attributes THEN pick a class you were eligible for? Rather than the point buy system of selecting your class, then taking attributes to benefit that class.
DM: Roll 3d6 for your stats, in order.

That was the first character I rolled when my older brother was showing me basics. I think I had a good wisdom but that was all. When I struck out on my own we quickly adopted the 4d6 and assign method.

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