| 2097 |
I'm adding a hex map to a published campaign (Razor Coast, I'm using the S&W version and some conversion formulas) and I want to be as lazy as possible prepping that part because it's so tertiary to the focus of the campaign (the Razor Coast book itself has dungeons, politics, monsters etc, and I'm also adding in the Yawning Portal dungeons).
But on their way to the Lost Shrine of Tamoachan there's going to be some jungle adventures I guess?
I'm looking for things like ruins, lairs, encounter tables etc that are suitable for the region (jungles, mountains, rivers etc in a piraty setting). If someone knows a good PDF product (or blog entries) for it or similar. (We're using 5e.)
Thanks to Yawning Portal, I already have plenty of "megadungeons" for the map, so I'm looking for a large quantity of smaller, more backgroundy stuff. Just to make the world more complete and epic and big. I dunno.
BTW, if someone else wants to do something similar, the crude maps I made are here.
razormap.png is the overworld map with 24-mile hexes and I tried to un-colorize the map from the Razor Coast book as best I could. Then I only crudely also split it into 48 sub-maps where the hexes are 6-miles. It's not detailed at all (some of the ocean maps are just completely blank) but it's a foundation for where you can add in dungeons, islands, town etc etc.
My GM style is such that if the players would spend all their time in some far-away tiny little hex that's fine by me. They're in the driver's seat. I'm not married at all to the main threads outlined in the Razor Coast book.
| 2097 |
OK, just in case someone else comes along with the same problem and who wants to use those maps I made, I came up with a quick solution. I found this Goblinist encounter generator so I can just make a quick and dirty list.
But I'm thinking of some other solutions including moving all of Port Shaw and the locations in the Razor Coast book to another more detailed setting that I have. We'll see.