
Chance Wade |

Hello all, I was wondering if someone can help me understand the Double Time Social Talent, specifically the part I've bolded.
The vigilante's social identity is that of a skilled and respected artisan or professional, rather than a merchant or noble. In order to complete his day's work while still continuing his vigilante activities, he has learned to work faster than normal, hiding his progress so it seems like he is working full shifts at his day job rather than spending some of that time on other pursuits. The vigilante needs to spend only 6 hours each day for mundane uses of the Craft or Profession skill, rather than 8 hours. If he has the social grace social talent, he needs to spend only 4 hours for any skill he's chosen with social grace. A vigilante must have a social identity appropriate to the chosen skill to select this talent.
I'm confused by what "any skill" is supposed to encapsulate. Does this mean "any Craft or Profession skill he's chosen with Social Grace"? Or does it mean that any skill that has a application that takes longer than 4 hours can instead by done in 4 hours, like providing long-term care with Heal for example? I guess I'm just trying to figure out how interconnected the first part of the Double Time talent and the Social Grace talent are supposed to be, if at all.

SheepishEidolon |

Hmm, the wording is indeed ambiguous, but I guess the intention is that it just applies to the chosen Craft (x) or Profession (y) skill.
While it would make sense for the special case of Heal and long-term care, it doesn't for Intimidate, Diplomacy, Sense Motive and whatever. Not even for a Heal check to stabilize...

Chance Wade |

Hmm, the wording is indeed ambiguous, but I guess the intention is that it just applies to the chosen Craft (x) or Profession (y) skill.
While it would make sense for the special case of Heal and long-term care, it doesn't for Intimidate, Diplomacy, Sense Motive and whatever. Not even for a Heal check to stabilize...
Yeah, there are very few skill applications other than Craft or Profession that take longer than 4 hours. Perhaps using Spellcraft to make magic items? Though I'm curious how that might interact with the clause about mundane uses, though that does specifically call out Craft and Profession and nothing else.
So if the Social Grace portion of the talent is it's own thing unrelated to the first part of the talent, could a Craft skill be used for magical crafting, or does the clause about "mundane uses" still apply?