Vellexia clarification


Rules Questions and Gameplay Discussion


So,in the blog for WotR AD4, Vic said this:

Vic Wertz wrote:
And temp-closing *any* location *anytime* you can temp-close always has just one effect: the villain cannot escape there.

How does this relate to Vellexia's first power:

Vellexia wrote:
Before you act, if there are any other open locations, Vellexia is undefeated

In last night's game, it just seemed intuitive enough that this is a sort of an alternate play on the 'corner and defeat' theme, so we played it that "temp closed' did not mean 'open'. However, something was bugging me about it, and later I found this quote, and I seem to remember other dev statements that 'temp closed' does, in fact, mean 'open' for purposes of power wordings.

So, is Vellexia intended to be fought in the last non-permanently closed location, or can temp closes be used to corner her ?


As you've quoted, temp closes only prevent the villain from escaping there, they're considered open for all other purposes. So as written, you could use temp closes to corral the villain where you want her (and reduce the strain on the blessings deck), but you gotta permanently close them to beat Vellexia for good.


Completely agree with Dave. Vic's quote is very clear.


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Dave and elcoderdude are both correct, temp closed locations count as open for Vellexia's power, as well as any other power that refers to "open" or "closed" locations.


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For all that I'm not disputing the conclusion here, the conclusion seems to me so far from self-apparent that I would suggest Vellexia really should have said "if any locations are not permanently closed" instead.

I can get it in my head easily enough that "temporarily closed" isn't "closed", but counting it as "open" (rather than just some third possible state) is even stranger.


The way I teach that to new players: the 3 status are
OPEN
OPEN & TEMP CLOSED
CLOSED
By saying "OPEN & TEMP CLOSED" I avoid confusions


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Irgy wrote:

For all that I'm not disputing the conclusion here, the conclusion seems to me so far from self-apparent that I would suggest Vellexia really should have said "if any locations are not permanently closed" instead.

I can get it in my head easily enough that "temporarily closed" isn't "closed", but counting it as "open" (rather than just some third possible state) is even stranger.

To warp your mind a bit more, a temporarily closed location is closed, you just pretend it isn't for purposes other than the villain escaping. See this post for more details, including why we cannot treat it as some third not-open not-closed state instead (the argument is similar to why we cannot treat it as closed). It is not all that apparent initially; indeed when explaining to new people I'd probably do something like what Frecois came up with.


Temp closing prevent Vellexia from moving that location, but if there Are any locations left, it prevent the defeating of it. (See Mammy Graul!)

So Lets assume that you have four heroes and four locations.
Hero 1 meats Vellexia. There Are 3 open locations, so the Vellexia can not be defeated kick in. Heroes 2-4 temp close the locations. Hero 1 beats the Vellexia, but Vellexia is not defeated so the location where it is is not closed and Velexia is sufled to that location

Example 2. Four heroes 5 locations. Hero 1 meats Vellexia...
... Hero 1 beats the Velexia, but Velexia is not defeated. Velexia and one blessing from the blessing deck Are sufled and divided between Hero 1 and one another open locations.

Example 3. Four heroes 3 locations. Hero 1... Heroes 2-4 does not temp close locations.
Hero 1 beats Vellexia, but Velexia is not defeated. Vellexia and 2 blessings from the blessing deck Are sufled and divided amon the locations.

Summa summarum... So Vellexia is real pain in the a**!

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