what are the rules for combining weapons?


Pathfinder First Edition General Discussion


what are the rules for combining two existing weapons? would i use weapon creation feat or Creating New Weapons rules? would i need to have both the weapons that i want to combine?


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Show your D.M. a copy of Dead Rising 2 and wiggle your eyebrows?


There are no rules for combining weapons. Either somebody already did (axe plus spear equals halbard, etc.), or it probably doesn't work very well (throwing dart plus axe equals ???).

The custom weapon rules, which have some issues, are probably the best fit.

What do you want to combine anyway?


hand crossbow and repeating crossbow. basically a crossbow pump shotgun for a world where guns don't exist but alchemists and grenades do. would love it if my DM allowed pistols. trying to cobble together an combat/field operative. it needs a ranged weapon.


zainale wrote:
hand crossbow and repeating crossbow. basically a crossbow pump shotgun for a world where guns don't exist but alchemists and grenades do. would love it if my DM allowed pistols. trying to cobble together an combat/field operative. it needs a ranged weapon.

Pretty much anything is going to require GM approval anyway. Maybe find a way to mitigate the penalty on an undersized repeating crossbow or get magical loading on a hand crossbow?


I can't think of too many pump-action handguns. Part of me wonders if just using a blowgun or darts might be as effective.


Pathfinder Lost Omens Subscriber
Qaianna wrote:
I can't think of too many pump-action handguns. Part of me wonders if just using a blowgun or darts might be as effective.

>here you go<


I don't really see the point in getting a repeating hand crossbow, you still need two-hands to operate it.


zainale wrote:
hand crossbow and repeating crossbow. basically a crossbow pump shotgun for a world where guns don't exist but alchemists and grenades do. would love it if my DM allowed pistols. trying to cobble together an combat/field operative. it needs a ranged weapon.

You can already get reloading a light crossbow as a free action with rapid reload and a regular crossbow with Crossbow Mastery.

Crossbows suck though unless you are a Bolt Ace.


zainale wrote:
what are the rules for combining two existing weapons? would i use weapon creation feat or Creating New Weapons rules? would i need to have both the weapons that i want to combine?

There are none, probably because in real life it simply wasn't done.

You simply design a new weapon and choose what features you want it to have.


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There are no rules for combining weapons. Mostly because the Gods of Pathfinder Design cried "No Gunblades!" in loud booming voices from the top of the mountain of PFS paperwork.


>.> there are gunblades......
Go to [http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/pistol-sword-cane]pistol sword cane[/url].

Go to [http://2.bp.blogspot.com/-USf1SF_UTo4/To8rjY_v4eI/AAAAAAAAAFs/1DFDrwL7Ig0/s1600/Cane-Gun-Pepperbox-Spike.jpg]Cane Gun Pepperbox Spike[/url]. just replace the spike with a blade.

https://secondhandsavvy.files.wordpress.com/2011/07/rare-4-shot-with-dagger -22.jpg
http://moviegunguy.com/WordPress/wp-content/gallery/swords/sword9.jpg
just some examples.

i wouldn't mind just having a gun... a crossbow is the closest thing i can get


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For a crossbow, the closest you can get in PF is a bayonet.


There's rules about making magic items with partial enchantments and rule about combining enchantments. Basically, partial enchantments are perfectly legal and you pay fractions of the costs in a linear way. Combining enchantments works just fine, too. You pay an extra 50% the value of the least valuable enchantment. So a Belt that gives you a +2 ST or Dex costs 4000gp. Adding the +2 Dex to a Belt that is already giving you a +2 ST costs 6000gp.

QuidEst wrote:
Pretty much anything is going to require GM approval anyway. Maybe find a way to mitigate the penalty on an undersized repeating crossbow or get magical loading on a hand crossbow?

But, yeah, that. You'll have to ask your GM, and you probably should ask him before you take Master Craftsman and Craft Magic Arms and Armor to build for yourself an Adamantine +1 Earthbreaker that the Shatterspike and 'of the Titans enchantments.

zainale wrote:
hand crossbow and repeating crossbow.

Cool!

zainale wrote:
basically a crossbow pump shotgun

So, if you are thinking pump action, that just sounds like a Repeating Crossbow. Normally, I'd just recommend a Heavy Repeating Crossbow. Free Action to reload, Full Round Action to replace the Clip, for both Heavy and Light.

The advantage of a Hand Crossbow is that you can hold 1 in either hand. A Repeating Hand Crossbow is only advantageous if you can reload it with 1 hand, sort of a semiautomatic crossbow, or maybe a revolver that you cock with your thumb then shoot with the trigger.

I'm not sure this is worth it in game terms. Bows are usually superior weapons. You get to add St bonuses. You get a higher rate of fire. They have longer ranges. If you insist on using Crossbows because you like the idea of firing while Prone and enjoying your +4 AC or want to shoot underwater or something, then if you build yourself up to the Crossbow Mastery Feat, you can reload your Heavy Crossbow as a Free Action anyway.

Something I'd add is to remind you that Gnomes can be automatically proficient in any weapon they themselves craft.

zainale wrote:
guns don't exist but alchemists and grenades do.

I seem to recall there are weapons that let you throw alchemal weapons. Geneadier Alchemists are awesome, allowing you to put Lamp Oil on your arrow as a Move Action then also using Explosive Missile to put your Bomb on arrow and shoot it as a Standard Action. If you are a Goblin, you can take Burn! Burn! Burn! and do an extra 1d4.


Cantriped wrote:
There are no rules for combining weapons. Mostly because the Gods of Pathfinder Design cried "No Gunblades!" in loud booming voices from the top of the mountain of PFS paperwork.

But how will I create my swordchucks then?

http://i3.kym-cdn.com/photos/images/original/001/022/440/1c1.png


johnlocke90 wrote:
Cantriped wrote:
There are no rules for combining weapons. Mostly because the Gods of Pathfinder Design cried "No Gunblades!" in loud booming voices from the top of the mountain of PFS paperwork.

But how will I create my swordchucks then?

http://i3.kym-cdn.com/photos/images/original/001/022/440/1c1.png

Inexpertly and inelegantly, with risk of injury to unintended parties such as yourself. And then there's trying to use them ...

Hm. Would trying to design a new weapon fall under Craft (weapon) or Profession (something)?


As a GM, I would not require skill checks to design a weapon. I would, however, ask the player to use one of the build-a-weapon systems that are floating around. XD Most of them are at least reasonably balanced, though I'd still doublecheck the final result, of course.

I would, however, be hesitant to allow overly-easy combining of weapons. That could theoretically get you more benefits than your class abilities and feats are intended to provide.

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