
Dresdran |

So sometimes I like to create characters made specifically for different APs or scenarios (such as a Wave Rider Cavalier in an aquatic campaign) when I stumbled upon the page of Sarkoris while looking for some inspiration for a character for Skull and Shackles. After looking at Sarkoris I decided to go and look at what I could find in the search of the Archives of Nethys and I stumbled upon this.
This got me thinking about a possible Wrath of the Righteous character based on summoning, however I know very little about that campaign besides the sheer length of it (if memory serves it goes through all 10 mythic tiers) and the fact that you are fighting demons in the Worldwound a lot and possibly the Abyss (something I am really in to). My question is summoning a viable thing when one goes to mythic status (since I know very little about mythic anything since I have yet to even reach level 9 in any of the APs I am a part of) and what would be a good class to play as a CG Human (I am flexible with the race as long as I can somehow link his ancestors to Sarkoris) that can be handy with Summon Monster or Planar Ally (not too picky which, I like the idea of both of them) that worships Pulura?

Rennaivx |

Summoner's the natural choice - there's even a link between the summoner class and a Sarkorian concept called the god-caller, summoners whose eidolons were believed to be the manifestations of clan gods. (There's even an archetype in Inner Sea Intrigue, although it's a bit too new to provide a link for.) I'm actually playing a god-caller (the concept, not the archetype) summoner in a PbP Wrath game, and it's fun!

Secret Wizard |

Inner Sea Intrigue was released in May, it's already fair game to share information on it.
Here's the skinny on the God Caller:
1. It has badass art.
2. Replaces UMD and Know (dungeoneering, engineering, geography, and nature) for Diplomacy and Intimidate.
3. No Life Link, but the eidolon can cast guidance at will. Also, if the eidolon is between 50 to 1000 feet of the summoner, its hit points are halved (maximum and current).
3. Replaces Transposition for making so that if the eidolon uses aid another on a Diplo or Inti check of the summoner, rather than a bonus, the summoner rolls twice and uses the highest result. Also, once per day, when doing this, the summoner may improve a creature's attitude by 2 steps rather than 1.
4. Replaces Aspect for the ability to cast clairvoyance/clairaudience once per day after 10 minutes of concentration. Gets another use at 14th and 18th levels.
5. Now here's the part where you might want to pay attention... replaces Greater Aspect to allow the eidolon to bypass epic DR and count as epic for harming mythic creatures. BAM.
6. No Twin Eidolon, but the eidolon can cast overwhelming presence three times a day, with DC 19 + its CHA.

Dresdran |

This really is Christmas for character concepts, especially since today I learned of the Legacy of Dragons book which answers my question for a Dragon Disciple with the Outer Dragon Blood trait. Looks like I will be scouring through the summoner guides to sift for appropriate feats. Is this an unchained archetype or a regular summoner's archetype?

Plausible Pseudonym |

The summoner gets Diplomacy and Intimidate as class skills, the Eidolon can Aid Another in order to give you two rolls on those skill checks. The Eidolon gets Guidance as an SLA at will, so it can spend constant out of combat actions buffing the party with +1 bonuses if you don't need to move fast, I guess. At mid-level it also gets a clairaudience/clairvoyance SLA. At high levels the eidolon counts as epic for ovecoming DR or hurting mythic creatures, and the capstone is overwhelming presence SLA 3/day.
You lose a bunch of knowledge skills, UMD, normal life link distance, transposition, aspect, greater aspect, twin eidolon.

Dresdran |

Ah, good to know. When making summoners (because I've made characters for every class under the sun due to boredom and strange hobbies) I try and go for the unchained class, mostly due to the fact that most people aren't huge fans of letting a summoner onto the table and going through everything a normal summoner entails. At least, that is my experience with groups.