| GMsui |
After running the first part of this two-parter and playing the second back-to-back at a FLGS gameday a while ago, I've wanted to put my medium through these two scenarios. Alas, fate, supply, and demand have conspired against me and I am utterly unable to do find a GM slot for the second part in local meatspace. Thus, I'm looking for players interested in playing the series. I'm hoping to run both parts back-to-back unless there are similarly stranded PCs out there who just need Part 2.
When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with the PCs' assistance can they decipher the region's past.
Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes.
GM's notes:
The storyline for these scenarios is rather juicy for players interested in the concept of past lives, particularly mediums. The locales are colorful and descriptive, and the combat is rather challenging overall. There is at least the potential for some engaging roleplay, with the chance to unravel intrigue extending across multiple lifetimes.
There are a few encounters that are very difficult or frustrating in the series, including one that felt very much out-of-tier when I ran it live. As such, I will not be running for a table of fewer than five players, and I don't think I'll be accepting L3 or L4 PCs playing up. I'd caution anyone signing up to bring their A-game.
The series has some juicy chronicles, especially for mediums and alchemists.
I'd be running this with mapping done on a google drawing. If there's enough interest, and as I've been pondering figuring out how to use it for a home game anyway, I could try to work out how to run a game on roll20. I'd expect one post a day from everyone, with that restriction loosened on weekends.
If interested, please state what you'd be bringing to the party, and good luck to those who sign on!