| My Self |
I'd say a sort of Magus archetype that switches to divine casting, trades out arcana or other class abilities for the ability to bane-ify your weapons using your Arcane Pool (Like an Inquisitor, but also mimicking Favored Enemy), increasing skill points/level, and switching your casting stat to WIS. Also, adding one or two Hunter spells per level to your Magus list. Then make sure the things you replace or alter are compatible with the Eldritch Archer archetype. Perhaps limiting or removing access to Wizard spells as well.
| Sellsword2587 |
More class skills and skill points per level.
Use the Hunter spell list (druid/ranger spells up to 6th level).
Alter arcane pool to a nature pool (using Wisdom instead of Intelligence for all magus abilities) Perhaps pool can instead be used to gain a temporary favored enemy/favored terrain, or to emulate the Hunter's Animal Focus class feature; see Eldritch Scion Magus Archetype in Advanced Class Guide for wording.
See the Myrmidarch Magus Archetype (Ultimate Combat) for ranged spellstrike.
Favored Enemy/Favored Terrain options, or perhaps a few other ranger class features, or perhaps even some Hunter's Tricks (Skirmisher Ranger Archetype, Advanced Player's Guide), could replace some/all Magus Arcana options.
Ranger Combat Style feats could replace magus bonus feats.
The hunter's Nature Training class feature could replace magus' fighter training class feature.
Knowledge Pool and Greater Spell Access class features would likely need to be replaced.
Very interesting concept! I did the same thing with a Magus/Witch archetype a while back. Fun stuff.
| Herald of Multiclass Archetypes |
By all means check out the Wilderland Magus (Magus/Ranger).
Or check out our 250+ other concepts. ;)
| TheMan72344 |
Thanks for the suggestions, but I don’t really trust myself to create/modify something. I tend to fall in to the “I WANT ALL THE THINGS” mindset and it just ends up broken.
Divine spell lists have very little in the way of rays and offensive touch attacks. I have no idea what you would want with that regard or what ranger features you want.
If i knew, I could fashion an archetype for you.
Other than just a general focus on nature, there’s a lot of stuff I would WANT from the Ranger, but I’ll make a list and let you work in what you can.
Their tracking ability
Woodland Stride
Camouflage
Quarry
Hide in plain site
I think most of these could be covered with the casting of a spell, but I kind of like them as passive abilities. I really don’t know if all of these can be incorporated into an archetype, but I would still like to see what you can come up with.
Thanks
| Cyrad RPG Superstar Season 9 Top 16 |
Hm, I'm thinking something like a modification to arcane pool where the enhancements only work on particular creature type, but the class gains better access to powerful abilities, including bane.
Could replace some armor proficiencies and magus arcana with the passive abilities you describe. It sounds like you aren't particularly attached to those anyway.
The spell list is the biggest challenge since the ranger list alone will not cut it and I think it would be too powerful just to combine the ranger and magus list. Maybe the hunter list would suffice, but I'd have to check how many touch spells they can get.
| Ciaran Barnes |
Oops. I would want both.
I would go with Cryad's suggestion and make this an elaborate archetype. Keep just about every class feature, but reflavor them from arcane magic to nature magic.
Rename arcane pool, make it Wis, and change the weapon properties.
Rename magus arcana, homebrew a dozen or so new ones, and create a list of acceptable magus arcanas.
Bonus feats is probably fine the way it is, but I suppose you could bend it with the ranger's combat styles.
Medium/heavy armor might be tricky, since divine spell's aren't affected by armor. For flavor purposes, you could go two ways. Either keep with light armor for the ranger feel, or grant armor proficiencies but do the druid non-metal thing. Either way, it's less of a boon for divine casters. Either ignore the difference, or throw in a small benefit.
Fighter training could be left alone, or could be dropped and ignored because ranger combat style already allows prereqs to be ignored.
Greater spell access doesn't really do anything for divine casters that pick new spells every day.
The spell list could be a pretty big undertaking, although you could just do what the hunter does - which is all spells on the druid and ranger lists.
| Ventnor |
The only way to get Spellstrike aside from being the Magus is to use the Blessed Hammer feat, which lets you channel touch attacks through a warhammer attack. But you have to worship Torag, a very dwarfy god, to get the feat, so that might be against flavor. You also need to be able to cast 3rd-level spells, which means that a Ranger can't pick it up for a while.
But it lets you essentially Spellstrike using Divine Spells.
Charon's Little Helper
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The only way to get Spellstrike aside from being the Magus is to use the Blessed Hammer feat, which lets you channel touch attacks through a warhammer attack. But you have to worship Torag, a very dwarfy god, to get the feat, so that might be against flavor. You also need to be able to cast 3rd-level spells, which means that a Ranger can't pick it up for a while.
But it lets you essentially Spellstrike using Divine Spells.
With a reskin of the feat to remove the Torag fluff it could work pretty well on a Hunter, though you still couldn't get it until 7.
Since they have the Druid spell list in addition to the Ranger, there are even a few decent touch spells in there. (Not Shocking Grasp good, but good for divine spells.)
Of course, the other option is just to do a natural weapon or unarmed build, and then delivering touch spells on attacks is automatic.