I'm making a Pulp Fantasy RPG. What do you think?


Other RPGs


Not sure if this is kosher, but here goes. Veera is a pulp fantasy RPG I'm making that aims for changing characters, tactical gameplay and encouraging risks. I've only hammered out most of the system core, but it's mostly playable and I wanted some feedback. Here is the brief features/goals list:

  • Uses 1d12 and d6 dice pool that is easy to read and not too slow to resolve.
  • Cinematic Pulpy feel, where characters can use their motivations as justification to shrug off blows
  • Characters that grow and change through gameplay
  • Tactical gameplay without tracking tons of rules. (Med-crunch)
  • Overflow damage and risk dice that drive tension and encourages taking risks
  • Stunt point mechanic to power character abilities.
  • Character creation that is clean and flexible.

You can find the document here.
While it is incomplete, I would love to hear your thoughts! Am I living up to my goals so far, or failing miserably? What is good so far? What would you like to see? What critique and criticism do you have? Feel free to be as harsh as you want!

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