| Kobold Catgirl |
So, I've been wanting for quite a while to try out a couple rules-light RPGs I've become familiar with.
1. The Spell RPG. This is a neat one I only found out about recently. Here're the highlights of one playthrough. Basically, it's a game played with d6s and letter tiles. You're all magic-users, and you create spells by taking tiles and actually spelling out the spell name. Using these spells, you attempt to overcome obstacles set in your path.
2. The Mouse Guard RPG. Some of you might have heard of this one. Based on the comic series, the RPG is strongly focused on story, acceptance of occasional failure, and tiny tiny mice with swords. I'd be using a premade adventure for this game.
3. The Grimm RPG. I used to love the Grimm games run at PaizoCon by Gary McBride, but he hasn't run any in a while. A bunch of kids try to survive a world of twisted fairy tales using teamwork, imagination, and lots of luck. Very big on roleplaying and story.
Would there be interest in any of these? I may attempt to run one or two as pickup games even if I don't schedule them.
Leg o' Lamb
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So, I've been wanting for quite a while to try out a couple rules-light RPGs I've become familiar with.
2. The Mouse Guard RPG. Some of you might have heard of this one. Based on the comic series, the RPG is strongly focused on story, acceptance of occasional failure, and tiny tiny mice with swords. I'd be using a premade adventure for this game.
Would there be interest in any of these? I may attempt to run one or two as pickup games even if I don't schedule them.
Mouse Guard is a lot of fun. I like the mechanic that you must fail at a skill several times to improve it. Also, I really like the "What outcome do you want for this encounter?" concept. This really helps the narrative aspect of the game.