| Warhawk7 |
Hey all,
So, I'm trying to get a game going and my players were really interested in doing game in a magitech setting. Since I've only come up with the basics for my magitech campaign setting (most of my creativity has been focused on my fantasy western, standard fantasy, and futuristic settings), I've run into the issue of coming up with some ground rules and items for a world with magitech. The premise of the world is that an ancient race (original, right?) had vastly advanced technology utilizing crystals died out and all of their technology, or magitech, became lost to time: sort of like Stargate (tv show) meets Disney's Atlantis but without space travel.
That being said, I feel that changing a majority of the Technology Guide and at least the 1st Iron Gods AP to fit the setting would be fairly straightforward. So far I'm pretty much replacing any mention of normal 'technology' and 'electronics' with magitech and mana-themed equivalents. A vast majority of the items would most likely use the Timeworn rules. After the first AP, I'm planning to get them to a different planet where this technology is more prevalent (or would Legendary Planet be a better AP for this?).
Androids have been re-fluffed to be a sort of magical construct race instead. Also, instead of the various pistols and rifles, I've instead made a single 'mana-pistol/mana-rifle' that normally fires a beam/blast of un-typed magic energy (SR would effect it). To change the energy type different crystals would be utilized to change it to what they desire. These would run out when the charges are expended, reverting the weapon back to a basic mana-firearm until the crystal is replaced.
Robots are also pretty straightforward, gaining a special subtype to replace robot, but keeping most of the same features.
The only real hang-up I have is for cybernetics and pharmaceuticals, and what to call them.
Does anyone have any suggestions or ideas for re-fluffing cybernetics and pharmaceuticals, or for anything else really.
| Drahliana Moonrunner |
Eberron is a very good example of a magitech setting. I'd use it as a guideline.
As to the rest of your question. Both Dragonlance and Celtic mythoogy feature magical silver arms used in place of lost limbs. Might be something of that in Forgotten Realms material.
For pharmaceuticals, the closet things would be alchemist infusions.
| Warhawk7 |
I thought about the Eberron setting. I actually just sold most of my old 3.0/3.5 books (I had about 70), and my Ebberon books were some of them. I have PDFs of practically all of it though, so I need to find those and peruse them. My original idea for the magic-construct race was actually a Pathfinderized warforged, but I also liked the androids converted over. Perhaps I can have both, with warforged being the 'first' versions, and the androids being the more advanced Mk 'insanely-high-number' models. Airships and lightning-rail type trains are also prevalent on the planet they'd arrive at.
I was actually planning to run the Voyage of the Golden Dragon adventure once they hit around 7th level.