5e Unearthed Arcana: Kits of Old


5th Edition (And Beyond)

RPG Superstar Season 9 Top 16

Two archetypes for Bard, two for Fighter.

I'm a fan of jesters (particularly from Stormlight), so it's cool to see. They get the most powerful bonus action dash (though Rogues and Monks have more versatile uses for their bonus action if it's not to dash). The level 14 feature seems pretty weak for its level however.

Swords is the selfish bard.

The Fighter archetypes seem alright (yay skills Fighter), and can benefit strongly from taking the Martial Adept feat to pick up a couple of the Battle Master's tricks.

RPG Superstar 2012 Top 32

The 2nd Ed. "Blade" bard was one of my all time favorite kits.


Yeah, Blades were very popular at my gaming table. This implementation seems pretty good.

The Scout seems like a great "non-magical ranger" for those that want it, though the 3 additional skills seems like way too much. They outskill the ranger and rogue, and end up on-par with the Lore Bard.

The Cavalier is okay, but it suffers from having a very vulnerable mount at higher levels (plus the fact that horses and dungeons don't normally mix.) But that the latter has been an issue with that concept for ages.

On one hand, the Jester's tumble ability seems overpowered, but on the other, there's so many uses for a Bard's bonus action that it kind of needs to be to be worth doing.

RPG Superstar Season 9 Top 16

I think that's fine, since the Scout pays heavily in archetype features for those skills, and doesn't get Expertise (well, he gets pseudo-expertise if he spends his Superiority Dice on the skills).

The Mounted Combat feat allows one to redirect an attack from mount to self (as a reaction?) I think, don't have the book in front of me.

RPG Superstar 2012 Top 32

They really need some good, simple rules to make mounted combat specialists viable without totally using up all their resources specializing in mounted combat.

Like, your mount has resistance to all damage. You can use your reaction to add your proficiency bonus to your mount's AC against an attack, possibly negating the hit. Your mount may use your proficiency bonus in place of its own on attack rolls, ability checks, and saving throws.

Maybe just really beef up the Mounted Combat feat?


SmiloDan wrote:

They really need some good, simple rules to make mounted combat specialists viable without totally using up all their resources specializing in mounted combat.

Like, your mount has resistance to all damage. You can use your reaction to add your proficiency bonus to your mount's AC against an attack, possibly negating the hit. Your mount may use your proficiency bonus in place of its own on attack rolls, ability checks, and saving throws.

Maybe just really beef up the Mounted Combat feat?

It's okay, you don't have to come up with fan created content, Dan. Look, this isn't an intervention or anything, I just want to ask you one question: when's the last time you had fun without coming up with any fan content?

RPG Superstar Season 9 Top 16

Totally using up all their resources = 1 feat?
I think it's actually pretty great. You don't end up at like 50% normal power if something does happen to your mount (or it has to wait behind due to something like ladders), since you're only one feat down (and if you're a Fighter, you're two feats above most classes).

I think Mounted Combat is good enough. You get permanent advantage against most enemies. That's worth a feat alone.


I like the College of Swords and the Cavalier. Always enjoyed the challenge of Mounted Combat in most traditional D&D games.

RPG Superstar 2012 Top 32

No no no no. I meant, instead of PF Cavaliers taking a class, then using all (or many) of their feats on the Mounted Combat line of feats, and then investing a good proportion of their skill points in it (OK, maxing Ride and dabbling in Handle Animal isn't that strenuous), in 5E it would be nice if they could do the whole mounted combat with just a single feat.

Then mounted specialists could come from a variety of classes and backgrounds. One could even dabble in mounted combat and not be totally ineffectual.

I remember in the days of 3.5, my human fighter/barbarian I made my Power Attack, Cleave, Spring Attack build, then ran out of stuff to do, then got on a horse, and it was AMAZING! Then I fell down a hole and died, after being gender-swapped. But it really got me interested in mounted combat.

I'm rambling again.

RPG Superstar Season 9 Top 16

I'm at my book now. Looks like for one feat, you get: Advantage on melee attacks against unmounted foes smaller than your mount, force an attack targeted at your mount to target you instead (no action listed, so basically you can tank everything for it), and gives your mount Evasion (which in 5e is Improved Evasion).

Doesn't look like it needs beefing up to me.

RPG Superstar 2012 Top 32

Cool cool cool.

:-D


Good to see some stuff for free from WOTC. ;)


So the fighter archetypes have superiority dice that work differently from the battlemaster's. but if I see that right, getting the martial adept feat would essentially add the battlemaster's options to their superiority dice, except for the more limited selection of maneuvers. But that seems a very good feat for these two archetypes.

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