What last 5 feats should I choose for my sorcerer build?


Advice


I am building sorcerer and need advice what feats to choose at 13th, 15th, 17th and 19th level.

I am using variant multiclassing with wizard as secondary class, so
- 13th and 17th are normal feats
- 15th is wizard bonus feat
- 13th and 19th is arcane bloodline bonus feat

The build heavily is focused on summoning and a bit on scouting, divination and knowledges.

Spoiler:
Quote:

(Everything is approved by GM.)

Race is samsaran with Mystic past Life to add ghost wolf and summon monster IV+V+VII+VIII to her known spells.

She has wildblooded archetype with sage bloodline (mutation on arcane) so she has a lot of skill points.

Her secondary class is wizard with divination / scryer shool so she get levelling bonus to initiative.

So far I have chosen this feats, bloodline feats, traits...:
- 1st (trait) student of philosophy
- 1st (trait) Outlander / Exile
- 1st (feat) academae graduate
- 3rd (wizard's familiar) bat pilferer
- 5th (feat) spell focus – conjuration
- 7th (bloodline feat) spell focus – conjuration
- 7th (retraining feat) from spell focus – conjuration to augment summoning
- 9th (feat) superior summoning

I AM CONSIDERING:
- spell percfection with summon monster VIII at 17th level (and retrain it at 18th level to work with summon monster IX).
- which means I should take 3 metamagic feats before 17th level
* 13th (bloodline feat) still spell
* 13th (feat) ???
* 15th (wizard bonus feat) ???
- 19th (bloodline feat) ???

WHICH METAMAGIC FEATS AND LAST BLOODLINE FEAT SHOULD I CHOOSE?
OR SHOULD I CHOOSE SOMETHING ELSE?
Please also write what and why.


What feats do you already have? What bloodline are you? It's hard to suggest things when you haven't told us what you already have.

Natural 1s wrote:
spell perfection with summon monster VIII at 17th level (and retrain it at 18th level to work with summon monster IX).

Keep in mind that Spell Perfection cannot apply metamagic if it would raise the spell above 9th level. This means that it will be pretty useless when applied to spells that are already at or close to level 9. You want to pick lower level spells that are metamagic friendly, which does not make it a very good choice for summoning spells.

One thing you could do is if you could get access to both the Magical Lineage and Wayang Spellhunter traits (make sure to ask your GM if they stack; by RAW they do, but many GM's won't allow it) then Summon Monster VII might become a good choice, since you could then apply Quicken Spell to it with Spell Perfection. Since the T-Rex is on the SM7 list you've got a great option for spamming powerful offensive tools as a swift action if you do this.


I'd say Spell Perfection is definitely the best available option, doubling the bonuses from both Augment Summoning and Superior Summoning. I'm not sure about the metamagic feats, but I'd take Improved Initiative with the bloodline feat at 19th - that's always golden for a summoner.

I also have a suggestion for gear, but first: How attached are you to those arcane bloodline powers?
An Ampoule of False Blood would allow you to keep your Int-based spellcasting and bloodline spells/bonus feats while swapping out your powers for those of the Abyssal bloodline.
Why the Abyssal bloodline? The Added Summonings power can hand out an extra summoned creature, which in turn qualifies the spell for Superior Summoning (augmented by Spell Perfection). That quadruples the number of creatures you can summon from the highest list available to you.


Avoron wrote:
I'd say Spell Perfection is definitely the best available option, doubling the bonuses from both Augment Summoning and Superior Summoning.

Hmm... not sure if Spell Perfection would double Augment Summoning since it doesn't directly modify the spell itself. Superior Summoning definitely works, though.

Another feat that might be very useful is the Versatile Summon Monster feat from the Monster Summoner's Handbook. This importantly allows you to alter the monster's base form so it can be supported in different environments. Flying/Burrowing T-Rex? Yes please!


Dasrak wrote:
Another feat that might be very useful is the Versatile Summon Monster feat from the Monster Summoner's Handbook. This importantly allows you to alter the monster's base form so it can be supported in different environments. Flying/Burrowing T-Rex? Yes please!

Better yet, grab Expanded Summon Monster as well and summon a Chthonic Great White Whale to use Smashing Breech from underground. Too cool not to happen.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Quicken Spell should be one of your feats; it's that good. Being able to summon monster and cast a (for example) Quickened ear-piercing scream, Quickened ray of enfeeblement, etc. (or Quickened vanish before casting summon monster) is well worth it. At 14th+, being able to buff your summoned creature with Quickened haste as soon as it appears is also extremely nice.


You might be better off grabbing a different spell for perfection (fireball, hold monster, ennervate, maybe even a buff like haste) for free quickened spells while also summoning. Or a lower level summon spell to quicken and throw out lots of creatures at once.

Basically, quicken spell YEAH!


Silent image and mirror image are great quickened as well, though probably not perfected.


Dasrak wrote:
What feats do you already have? What bloodline are you? It's hard to suggest things when you haven't told us what you already have.

I have put it in the spoiler part.

Avaron wrote:
An Ampoule of False Blood would allow you to keep your Int-based spellcasting and bloodline spells/bonus feats while swapping out your powers for those of the Abyssal bloodline.

Wow – I will take it :) Nice synergy with spell perfection :)

Avaron wrote:
I'd take Improved Initiative with the bloodline feat at 19th - that's always golden for a summoner.

OK.

Dragonchess Player wrote:
Quicken Spell should be one of your feats; it's that good.

I agree.

What last metamagic should I choose?
I am considering:
- piersing spell to have chance with overcoming spell resistance
- dazing spell to use with area of effect blasts
- heighten spell to use lower level debuffing spells

Silver Crusade

Natural 1s wrote:
Dasrak wrote:
What feats do you already have? What bloodline are you? It's hard to suggest things when you haven't told us what you already have.

I have put it in the spoiler part.

Avaron wrote:
An Ampoule of False Blood would allow you to keep your Int-based spellcasting and bloodline spells/bonus feats while swapping out your powers for those of the Abyssal bloodline.

Wow – I will take it :) Nice synergy with spell perfection :)

Avaron wrote:
I'd take Improved Initiative with the bloodline feat at 19th - that's always golden for a summoner.

OK.

Dragonchess Player wrote:
Quicken Spell should be one of your feats; it's that good.

I agree.

What last metamagic should I choose?
I am considering:
- piersing spell to have chance with overcoming spell resistance
- dazing spell to use with area of effect blasts
- heighten spell to use lower level debuffing spells

You lack a method of beating SR, so you should either focus on spells that don't allow it, or get a way to deal with SR. And remember that many of the high level summons have SR,so if you want to cast buffs on them you'll have to beat their SR. I suggest either spell penetration, or piercing spell. The question is, would you prefer a +2 always-on bonus, or a +5 bonus that costs an additional spell level and turns the spell into a full round action?


Alex McGuire: you do not need to quote the last post ;)

I can cast several metamagical spell per day without increasing casting time thanks to arcane bloodline:

d20pfsrd.com wrote:
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.


Not if you give that up for the abyssal bloodline powers.


There's an item called Dweomer Essence or something that gives a +5 vs SR for a single spell, though it costs 500gp. Useful when you really need a spell to land.

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