| Ivalios |
Hello,
While playing a game, me and my companions stumbled about a perplexing combination of effects, and we're just wondering if our interpretation is correct...
The druid of the party cast a Stonecall (difficult terrain which doubles the cost of movement) and then cast Sirocco (causes fatigue and exhaustion later on)
So, right now, just to be sure: Fatigue/Exhaustion decreases movement speed by half (From 30ft to 15ft for your standard character) and to move 3 5ft squares, it'll cost him his full round... if the math if correct...
Now come the interesting part: Our Arcanist cast Mythic Slow on the poor chaps, causing the staggered condition and decreasing movement speed down to a quarter. Are we only going to be taking the biggest penalty here (1/4 movement instead of full) or are we stacking them?
Because, to us, it looks like this 3 spell combination will lock down a group of enemies, as they cannot full round (Staggered)thus negating the minimum movement rule (See below)